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how to achieve captain America's scales on uniform?


metrons
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I'm doing the scales of his uniform. I've tried nanomesh, <got me close results but way to much over lapping>

I have seen people do sweaters and chain mail using zbrush. I think you have an obect and that replaces polygons with your chainmail shape? I'm really hoping someone can give me their thought on how to tackle these scales.

Been a huge pain in my side. appreciate any info on how to do this cleanly With out over lapping.

My next thought is to do a multi mesh of maybe 5 tiles, place them in patches and then alter with move tool aferwards? Looking for the best method.

Cheers

http://static.comicvine.com/uploads/original/11113/111133638/3666496-captain-america-image.jpg

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Using Stencils, in CUBE MAPPING mode, might be the best way to approach it. Use the FREEZE brush/tool to apply a freeze-mask selection. Once you have brushed the freeze selection, if just the creases are selected, then hit the CTRL + SHIFT + I keyboard combination (same as in Photoshop, to invert a selection) to insure the scales themselves are frozen/masked. Why? Because we're going to switch to the VoxEtrude or VoxLayer tool and use that selection to create a new layer from it, or just extrude that selected area.

 

 

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