Advanced Member kirkl Posted March 22, 2015 Advanced Member Report Share Posted March 22, 2015 in a quick manner ? Without moving each island manualy ? Quote Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted March 23, 2015 Reputable Contributor Report Share Posted March 23, 2015 You can see the process of moving UV islands to a separate UV set. You can consolidate them the same way you can separate them. Quote Link to comment Share on other sites More sharing options...
Advanced Member kirkl Posted March 23, 2015 Author Advanced Member Report Share Posted March 23, 2015 (edited) Well, it's what I usually do. But the process of consolidating 40+ uv sets and gazillion islands into a single one might be pretty tedious that way. I hoped for a simple solution. I can auto-unwrap into single uv set with re-importing but I want to re-bake existing textures and keep islands the same . just scale and pack them into single 0-1 uv space and bigger resolution. Pretty common operation for game texturing. I can do so in 3dMax actually, but 3dCoat does packing better and quicker , that's why I ask for a quick manner Edited March 23, 2015 by kirkl Quote Link to comment Share on other sites More sharing options...
Advanced Member vidi Posted March 23, 2015 Advanced Member Report Share Posted March 23, 2015 A easy peasy solution is the DAZ Studio pro Atlas Tool . IT'S FREE and integrated in DAZ Studio already ! It packs all UV sets on a single sheet . Also you can weight, if you want for some parts more resolution. http://www.daz3d.com/texture-atlas-for-daz-studio Quote Link to comment Share on other sites More sharing options...
Advanced Member kirkl Posted March 23, 2015 Author Advanced Member Report Share Posted March 23, 2015 Does it only pack or re-bake to the new "packed" UV too? Quote Link to comment Share on other sites More sharing options...
Contributor ajz3d Posted March 23, 2015 Contributor Report Share Posted March 23, 2015 I have a script that does exactly this. I'll post it a little bit later today, when I have some free time. 1 Quote Link to comment Share on other sites More sharing options...
Advanced Member kirkl Posted March 23, 2015 Author Advanced Member Report Share Posted March 23, 2015 (edited) A easy peasy solution is the DAZ Studio pro Atlas Tool Looks like not so easy since I haven't understood a thing there. Where is that altlas tool there? As always when the soft is trying to be easy peasy it turns to a kind of thing for aliens. Like pretty much every Android aps, Journeymen. thank you. Looking forward to try your script. Edited March 23, 2015 by kirkl Quote Link to comment Share on other sites More sharing options...
Advanced Member kirkl Posted March 23, 2015 Author Advanced Member Report Share Posted March 23, 2015 Just found Blender does such operation (packing into single texture) pretty easy and even more intelligent than 3d coat. To bad Blender texture baker bakes textures without anti-aliasing and crasheds once you try to bake in a huge resolution to compensate it Quote Link to comment Share on other sites More sharing options...
Contributor ajz3d Posted March 23, 2015 Contributor Report Share Posted March 23, 2015 Journeymen. thank you. Looking forward to try your script. I think you're mistaking forum titles with usernames. Quote Link to comment Share on other sites More sharing options...
Advanced Member kirkl Posted March 23, 2015 Author Advanced Member Report Share Posted March 23, 2015 (edited) oh, sorry . I did Edited March 23, 2015 by kirkl Quote Link to comment Share on other sites More sharing options...
Contributor ajz3d Posted March 23, 2015 Contributor Report Share Posted March 23, 2015 One question. Do you want to perform this operation in Retopo Room or in UV Room? The script works only in the Retopo Room. Quote Link to comment Share on other sites More sharing options...
Advanced Member kirkl Posted March 23, 2015 Author Advanced Member Report Share Posted March 23, 2015 (edited) I have never used retopo room since I am using 3d coat only for texture painting. So it would be cool for uv room Edited March 23, 2015 by kirkl Quote Link to comment Share on other sites More sharing options...
Contributor ajz3d Posted March 23, 2015 Contributor Report Share Posted March 23, 2015 Then I need to see if I can rewrite the script to make it compatible with UV Room. Quote Link to comment Share on other sites More sharing options...
Contributor ajz3d Posted March 23, 2015 Contributor Report Share Posted March 23, 2015 Okay, it was simpler than I anticipated. I didn't notice that Andrew added a function to select all faces in UV or retopo rooms. This cut down the script to just several lines. I'll wrap it up into some kind of basic UI and will be posting it in an hour, or maybe less. Quote Link to comment Share on other sites More sharing options...
Contributor ajz3d Posted March 23, 2015 Contributor Report Share Posted March 23, 2015 There: http://3d-coat.com/forum/index.php?showtopic=17561 Let me know if it works for you. 1 Quote Link to comment Share on other sites More sharing options...
Advanced Member kirkl Posted March 23, 2015 Author Advanced Member Report Share Posted March 23, 2015 Thank you very much ajz3d . It works. Does exactly what I wanted Quote Link to comment Share on other sites More sharing options...
Contributor ajz3d Posted March 23, 2015 Contributor Report Share Posted March 23, 2015 Great. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.