Carlosan Posted October 26, 2013 Report Share Posted October 26, 2013 In surface mode or any workflow ty Quote Link to comment Share on other sites More sharing options...
Contributor BeatKitano Posted October 26, 2013 Contributor Report Share Posted October 26, 2013 No But if multi layer merging was correctly implemented (no disconnected patches visual glitch) I would love to see surface bump implemented. 1 Quote Link to comment Share on other sites More sharing options...
Carlosan Posted March 24, 2015 Author Report Share Posted March 24, 2015 0001830: Paint and sculpt at same time Quote Link to comment Share on other sites More sharing options...
Reputable Contributor digman Posted March 24, 2015 Reputable Contributor Report Share Posted March 24, 2015 (edited) +1 This would a great feature added to vertex painting... exp since PBR materials and the new Image based lighting (hdr) for rendering. In the paint room you apply the PBR material and the real PBR depth is also applied to the surface mode sculpt. This would enhance the new PBR workflow without having to create a retopo mesh to get PBR depth information added to the model. A very good way of showing products to clients, showcasing PBR in 3DC and generally just getting some nice renders... Edited March 24, 2015 by digman Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.