Javis Posted July 16, 2012 Report Share Posted July 16, 2012 A few bugs. The top of the tool panel (where the E panel icon is) shouldn't scroll with the tools. It makes the icon inaccessible. I'm still noticing brushes created with curves are sometimes rotated on it's side and causing a "squashed" curve on to the left side of the panel. Making the brush useless, as well as unusable. Some brushes made with curves when used with specific tools (so far tested tube clay, snake clay), don't work at all. The brush cursor intensity is also massively distorted. Link to comment Share on other sites More sharing options...
Advanced Member herve_bis Posted July 16, 2012 Advanced Member Report Share Posted July 16, 2012 Hello... I have imported in voxel room a PLY file with vertex color... but I dont see the color ... am I missing something..? Thanks Link to comment Share on other sites More sharing options...
Contributor artman Posted July 16, 2012 Contributor Report Share Posted July 16, 2012 Per layer colors, hues, etc - Please add more functions per layer. I always change color per layer but always use fill tool which is not clean. Replace with color does not work all the time. Much easier to do photoshop way. Again if its doable now sorry if I missed it but its important for creating textures. In Textures/Adjust menu you have all those and they work "per layer". you can even assign hotkey to "Hue/Saturation/Lightness" if you like Link to comment Share on other sites More sharing options...
Contributor artman Posted July 16, 2012 Contributor Report Share Posted July 16, 2012 Hello... I have imported in voxel room a PLY file with vertex color... but I dont see the color ... am I missing something..? Thanks Which way did you choose to import? Personnaly I either check "merge without voxelising" in Merge Tool or I choose "import for vertex painting" in file menu. I also use .ply with colors and it works fine on my side . Link to comment Share on other sites More sharing options...
Advanced Member herve_bis Posted July 16, 2012 Advanced Member Report Share Posted July 16, 2012 hey Artman, thanks.. well I import it in the voxel room.. I checked merge without voxelizing..now I tried importing with "import for vertex paint", and it works. Thanks Artman ! Link to comment Share on other sites More sharing options...
Member mercy Posted July 16, 2012 Member Report Share Posted July 16, 2012 Sounds... familiar. :/ MARI has even the Photoshop---Edit---Transform---Warp function: The mask image is stretched onto a 3x3 mesh grid, you brush-pull-warp the mesh, the image responds precisely to this deform. I also posted the idea here already. 3D-Coat could be market-leader in texturing, by combining these specific powers of Modo, MARI and Photoshop. The Topo move brush code could be used it just needs a mask image and paint projection. Link to comment Share on other sites More sharing options...
Contributor artman Posted July 16, 2012 Contributor Report Share Posted July 16, 2012 MARI has even the Photoshop---Edit---Transform---Warp function: The mask image is stretched onto a 3x3 mesh grid, you brush-pull-warp the mesh, the image responds precisely to this deform. I also posted the idea here already. 3D-Coat could be market-leader in texturing, by combining these specific powers of Modo, MARI and Photoshop. We already have this. In mask/material window just select "distort" instead of "Paint" You can even save/load your tweak externally. Link to comment Share on other sites More sharing options...
Javis Posted July 16, 2012 Report Share Posted July 16, 2012 Artman is right here, I was underlining the fact that this been discussed in length in a doc... Yep, just trying to be redundant. Link to comment Share on other sites More sharing options...
Advanced Member geo_n Posted July 16, 2012 Advanced Member Report Share Posted July 16, 2012 In Textures/Adjust menu you have all those and they work "per layer". you can even assign hotkey to "Hue/Saturation/Lightness" if you like Thanks. I knew I missed something and looked at the wrong place. Ghost mode per object, material? Brush library reset without deleting xml file? How's the tutorial coming along? :p Link to comment Share on other sites More sharing options...
Contributor artman Posted July 16, 2012 Contributor Report Share Posted July 16, 2012 How's the tutorial coming along? :p Not until v4 is out. Making a tutorial right now would be useless as even UI is probably go under some more changes. Link to comment Share on other sites More sharing options...
Member mercy Posted July 16, 2012 Member Report Share Posted July 16, 2012 We already have this. In mask/material window just select "distort" instead of "Paint" You can even save/load your tweak externally. The best method was screen-cast from Modo, i think. MARI or Photoshop-warp is exemplary. The model also needs to be visible while projection painting and a non-tiled smaller mask is perfect for this. The artist needs to rotate and position the model, get his bearings by also looking directly at the model (not through the transparent mask) To feel the model, to determine, where the model needs more painting. Zbrush has at least a projection brush-visibility radius, like Photoshop-CS5-Clone brush, it shows the mask to be painted only under the brush, the rest of the model is visible and the artist can determine where he wants more painting. If a mask covers the entire model, transparency or not, the artist isn't in full control cannot see as a sculptor sees the form, and is hindered in artistic freedom by the mask, i think. Andrew is not Superman. If he could clone himself and 12 Andrews were working parallel on 3D-Coat, new features were raining from the sky. But there are good chances his wife wouldn't like to cook for 12 men. Andrew has done his best with 3D-Coat. Link to comment Share on other sites More sharing options...
Reputable Contributor digman Posted July 16, 2012 Reputable Contributor Report Share Posted July 16, 2012 Thanks Andrew for the linux build. I know with all the new beta features going into 3DCoat for Version 4 there will be more than the normal amount of bugs. Once all the features are added, bugs squashed and some more brush tweaking, 3DCoat Version 4 will kick the tires and light the fires... By the way the icons are looking great... Linux 64 bit version 3.7.14B non cuda. I got a fairly major bug in the retopo room. When moving a single vertex to snap to another vertex the vertices fail to weld. That means there is no way of connecting polygons when moving single vertices. Symmetry is not turned on. Take just two polygons and try to weld (snap) the vertices to connect them, it's a no go in the Linux version. The bug problem related above, I found is one that does not happen all the time. I loaded a new scene, 14,000 voxel sphere, The same problem. Closed 3dCoat, reopened 3DCoat chose same sphere, it worked... I'm also getting big pauses switching between the retopo room and the voxel room. You can see part of the retopo side bar menu under the voxel room side brush and tool bar. Then a few seconds later it disappears. I getting pauses between the other rooms as well just not as long. Same Linux version as above... Edit: If I switch between icon views and go back to retopo room and then back to the voxel room 3DCoat crashes to the desktop sometimes as well. I'm using Linux Ubuntu 12.04... Edit: 2 I deleted the options.xml file. Reopened 3DCoat. Started switching rooms (icon based) and after several times of switching between all the rooms "Crash to the Desktop" Edit:3 I tested linux 64 bit 3.7.12E non cuda and NO crashing to the desktop switching between rooms and no pauses... Link to comment Share on other sites More sharing options...
Taros Posted July 17, 2012 Report Share Posted July 17, 2012 Is that right? Project thumbnails will not be saved anymore? Can someone confirm this? Happens on win7. They will be saved, but without the scene objects. Link to comment Share on other sites More sharing options...
Member ID Guy Posted July 17, 2012 Member Report Share Posted July 17, 2012 Is there a way to get the smoothing higher than 100% when holding shift? Often times 100% is not enough. It seemed like on older builds it could go higher with the right click and drag like all the other brushes do. Was this ability removed on the beta builds, or is there another way to do this now that I am missing? Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted July 17, 2012 Reputable Contributor Report Share Posted July 17, 2012 Is there a way to get the smoothing higher than 100% when holding shift? Often times 100% is not enough. It seemed like on older builds it could go higher with the right click and drag like all the other brushes do. Was this ability removed on the beta builds, or is there another way to do this now that I am missing? Not when holding SHIFT, but there are a few things you can do to give smoothing a kick in the pants. Use the solid brush (no falloff) in the E-Panel...5th brush to the right. You can switch your layer into Proxy mode (Cache to Disk), and Smoothing performance will be noticeably stronger. If you have a recent NVidia card, that is CUDA enabled and using a CUDA version of 3DC, then you can go to the Voxel Menu > CUDA Smooth boost. Link to comment Share on other sites More sharing options...
Member ID Guy Posted July 18, 2012 Member Report Share Posted July 18, 2012 Not when holding SHIFT, but there are a few things you can do to give smoothing a kick in the pants. Use the solid brush (no falloff) in the E-Panel...5th brush to the right. You can switch your layer into Proxy mode (Cache to Disk), and Smoothing performance will be noticeably stronger. If you have a recent NVidia card, that is CUDA enabled and using a CUDA version of 3DC, then you can go to the Voxel Menu > CUDA Smooth boost. AbnRanger thanks for the tips. I have a gtx 560 so I will give the cuda smoothing boost a try. I have been using the open GL version lately though because of some of the brush issues I have seen reported recently in the cuda version. The strange thing is if I manually type in a value like around 150% smoothing it gets me where I need to be. So I cant figure out why a limiter would be set on the amount you can dial that value up with the right click and drag while holding shift? It doesnt really make sense to me. Link to comment Share on other sites More sharing options...
Advanced Member BurrMan Posted July 18, 2012 Advanced Member Report Share Posted July 18, 2012 I Got problems with my cursor being upside-down? That needs fixing Yes. Upside down. Link to comment Share on other sites More sharing options...
Taros Posted July 18, 2012 Report Share Posted July 18, 2012 I don't do it actually, but... I want to thank Andrew for the new projection scaling functionality! It was an old idea of mine, that I suggested to him one or two years ago. Now it is implemented! Wonderful! I don't know if someone of you really realised it, but now you are completely resolution free to paint projections in external editors like photoshop. The projections are lossless now, if you set the right resolution! I will explain the new function in detail on my blog soon. Really great! I am so happy. This gives me more possibilities to paint on high res textures. As I know, the new "projection scaling" is something uniqe in the market. Tell me, if I am wrong. I don't know all painting tools. Best wishes Chris 1 Link to comment Share on other sites More sharing options...
Advanced Member geo_n Posted July 18, 2012 Advanced Member Report Share Posted July 18, 2012 I don't do it actually, but... I want to thank Andrew for the new projection scaling functionality! It was an old idea of mine, that I suggested to him one or two years ago. Now it is implemented! Wonderful! I don't know if someone of you really realised it, but now you are completely resolution free to paint projections in external editors like photoshop. The projections are lossless now, if you set the right resolution! I will explain the new function in detail on my blog soon. Really great! I am so happy. This gives me more possibilities to paint on high res textures. As I know, the new "projection scaling" is something uniqe in the market. Tell me, if I am wrong. I don't know all painting tools. Best wishes Chris Not unique but its definitely a very welcome addition to 3dcoat. Link to comment Share on other sites More sharing options...
Advanced Member 3DArtist Posted July 18, 2012 Advanced Member Report Share Posted July 18, 2012 Is there a way to disable the scrolling inertia? It's not consistent and sometimes the palette creeps on me after I stop scrolling. (wacom and mouse) Ok, this seems a little weird but can someone confirm that dragging a voxel layer over another layers "+" (but on the right most side of the plus button) will make the selected layer a child of it. But if you drag a layer and drop it on the left most side of the plus button, it just creates an empty child layer. Link to comment Share on other sites More sharing options...
Member randomguy_j Posted July 18, 2012 Member Report Share Posted July 18, 2012 Yep I have ran into that before. Link to comment Share on other sites More sharing options...
Contributor LJB Posted July 19, 2012 Contributor Report Share Posted July 19, 2012 Is there a way to disable the scrolling inertia? It's not consistent and sometimes the palette creeps on me after I stop scrolling. (wacom and mouse) I Requested We will see, Its quite annoying that its inconsistent, I feel even if we do manage to tweak it to work well flick scrolling should still be a user preference like this - Link to comment Share on other sites More sharing options...
Contributor artman Posted July 19, 2012 Contributor Report Share Posted July 19, 2012 Is there a way to disable the scrolling inertia? It's not consistent and sometimes the palette creeps on me after I stop scrolling. (wacom and mouse) Me too. Panels keep moving when I stop scrolling I have a hard time selecting brushes. Link to comment Share on other sites More sharing options...
Javis Posted July 19, 2012 Report Share Posted July 19, 2012 To be honest I don't use the sidebar much right now, hitting spacebar is usually quicker for me. But when I do use the sidebar, it's a PITA to select tools when they keep moving or are jittery. Option for it would be good. Link to comment Share on other sites More sharing options...
Contributor TimmyZDesign Posted July 20, 2012 Contributor Report Share Posted July 20, 2012 Just upgraded to 3.7.15(CUDA)(GL64) Yeah I don't like the toolbar inertia yet. While inertial scrolling it should stop immediately when you tap on any tool. Then it should turn off. It should only reactivate again if you "flick" again. I like the new icons! Also, I don't understand the new "limitless" texture resolution feature in the paint room. Taros mentioned that he would make a tutorial...I am looking forward to it! Link to comment Share on other sites More sharing options...
Advanced Member LorenzoS Posted July 21, 2012 Advanced Member Report Share Posted July 21, 2012 I have to confess. I love the new 'Change UI look - Textual or Iconic' option. Link to comment Share on other sites More sharing options...
Advanced Member michalis Posted July 21, 2012 Advanced Member Report Share Posted July 21, 2012 I also have to confess LOL. Wonderful build, thank you. Some bugs already mentioned here and there but I still believe that it's a wonderful build. Link to comment Share on other sites More sharing options...
Member Schnupps Posted July 21, 2012 Member Report Share Posted July 21, 2012 The new Spacebar Pop Up is nice, but a bit big. It would be nice to have the same view options, like the new side bar. Link to comment Share on other sites More sharing options...
Reputable Contributor digman Posted July 21, 2012 Reputable Contributor Report Share Posted July 21, 2012 Ok, I tested the pauses and crashing to the desktop some more in Linux 64 bit non-cuda. 3.7.14B. This adds to my other post about the problems listed. I competely removed the 3DCoat folder and the folder under Home to get a clean install. Extracted the tar.gz folder, registered the software and then ran 3DCoat. The first minute everything seems ok and then the pauses started when I switched between rooms. A few seconds later when switching between rooms, crash to the desktop. So at the present Linux 3.7.12E is the last usable beta for me... Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted July 22, 2012 Author Report Share Posted July 22, 2012 Ok, I tested the pauses and crashing to the desktop some more in Linux 64 bit non-cuda. 3.7.14B. This adds to my other post about the problems listed. I competely removed the 3DCoat folder and the folder under Home to get a clean install. Extracted the tar.gz folder, registered the software and then ran 3DCoat. The first minute everything seems ok and then the pauses started when I switched between rooms. A few seconds later when switching between rooms, crash to the desktop. So at the present Linux 3.7.12E is the last usable beta for me... Tis is fixed, build comes soon. Link to comment Share on other sites More sharing options...
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