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Game Engine Doodles


digman
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I recently returned to using Windows from Linux. I wanted to test out Unity 5 and Unreal Engine 4... These are just doodles as I am just getting my feet wet... Improvements will come as time goes along...Do not expect quality for now...  :blink:  I just learned how to get a scene going...

First doodle... Unity 5---- The wip girl I am working on... 

House and tree prop are not mine... yeah the boxes have no textures on them...

 

EDIt: For Michaelgdrs

 

I found out that my project was in Gamma space and not Linear Space. One reason my textures were darker in the game engine... I uploaded a new image.

The model in the paint room in 3DC, second picture... normal mapped... In Unity before switching to Linear Space, I had placed 3 point lights to help cast some more light on the models... I could now remove one or two of them... Again the model is not quality, just ran auto retopo to get a quick mesh to place in the scene...

I added one reflection probe to help, the default reflection probe was overpowering the models reflections with too much sky color...

Metallic standard shader workflow used in Unity 5...

post-518-0-77470000-1429485092_thumb.jpg

post-518-0-71175200-1429485634_thumb.jpg

Edited by digman
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