Member ohiovr Posted November 3, 2008 Member Report Share Posted November 3, 2008 For my space suit object I filled the whole suit with a max specular value. There are details I want to add to the surface of the suit that have no specular. I can tone down the specular for a brush and when I paint on the max specular coated layer the areas that I paint decrease in shinyness. This is fine. However what I want to do is add these details on separate layers. If I have a brush with no specular painting in an empty layer over top a layer with full specular no visible changes are made to the object's appearance. Does 3d coat have indepenant specular values per layer? What am I doing wrong? Quote Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted November 3, 2008 Report Share Posted November 3, 2008 3DC uses a summ of specular values from all layers as a final specularity. So to decrease specularity use erases with disabled color and depth channels. Quote Link to comment Share on other sites More sharing options...
Member ohiovr Posted November 3, 2008 Author Member Report Share Posted November 3, 2008 3DC uses a summ of specular values from all layers as a final specularity.So to decrease specularity use erases with disabled color and depth channels. Ok. Well as a feature request I think it could be useful to be able to set an option in a layer such that specular values are overlaid (in other words over written, put on top, replaced), not added. Similar to the coolness of being able to choose blending options for color and depth properties. Throw in a few other blending modes for specular too.... Quote Link to comment Share on other sites More sharing options...
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