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PBR in Unreal4


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Hello to all,

So let me first say , the new 3D Coat is amazing :) I actually change my entire workflow now with 3D Coat , and its so much better.

Anyway , i had noticed something strange . So I was texturing some props with the new smart materials ( PBR system in general) in 3D Coat , and it looked pretty good.I exported everything in Roughness/Metalness Workflow and using GGX (Unreal4) . So after i import everything in Unreal 4 and after i apply materials , the end result is not quite like it has to be . I`m seeing some difference in the materials , its like Unreal4 is not reading the roughness map correctly . I did some searching around and i found out that users of Substance Painter/Designer have problem with that, and when they import textures in Unreal4 , they are switching off sRGB  for Metal and Rough maps . I tried it , and of curse there is a difference but i`m wondering if the end result is accurate enough. IF someone have experience with that , and can tell me if they are switching on/off sRGB , would be awesome :)

Thanks.

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