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3D-Coat 3.5 released!


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Why to trace them? These are obj traced already. Why to voxels? I can understand that you can start in 3DC as a concept sketch and for base boolean operations only. :rolleyes:

I'm talking about skipping the Retopo stage and just exporting the hi-res (triangulated) mesh to 3ds Max, and there using PowerNurbs as a Retopo tool as it were. In Max, you can freeze the high-res mesh, and have CV's or Vertices Snap to frozen object. It would be a similar to having NURBS tools to Retopo with in 3DC. You have NURBS in Blender as well, so you could do the same thing. The only objects I might not use it on, would be characters or animals.

Again, one of the main benefits is not only fewer loops/curves, but no concern for the snapping problems that occur sometimes in the Retopo Room. I think it would be nearly as fast to do as auto-topologizing the model.

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  • 4 months later...
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Sorry spacepainter, this is major problem, I don't have it. Yes, go for another post and delete preferences etc etc. Lets find out what's wrong.

@abnRanger, I'm jealous now. I see your point. Clever and efficient solution.

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