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Louis XV wood mantelpiece


L'Ancien Regime
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You are certainly off to a good start! Leigh Bamforth's "Reference Image" software may be of use to you here. It would allow you to work through the image with variable opacity. Very handy where references aren't orthographic.

Thank you for that.

http://scary-monster...5_Installer.zip

https://vimeo.com/11661747

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I spent the whole weekend just struggling with the curvilinear architecture of this piece. It feels like I accomplished nothing. Sometimes a work moves like lightning, other times it crawls at a snail's pace. No matter how much I put into it in Maya polygons it's going to take a lot of reworking in 3d Coat as voxels..

One step forward, two steps back. Ugh.

..

34yFe63.jpg

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Good progress on the clock part! Which brush are you using for the organic parts?

It is rather regular and I wonder how you managed to get that.

I often use "smooth all" to get rid of irregular shapes, but that is not a very clever way...

I use Move and Build 75% of the time, and Smooth mostly with a bit of Scrape and Fill for the rest of the time..

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  • 1 month later...
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Beautiful!

Just one question: In a real ornament like this one,

could we notice some links between the different parts?

I wonder if the whole would be sculpted in a single big block

or made of severals parts stucked together.

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Beautiful!

Just one question: In a real ornament like this one,

could we notice some links between the different parts?

I wonder if the whole would be sculpted in a single big block

or made of severals parts stucked together.

From close study of the three source photos it seems that the original was made from three blocks of wood or at least three masses of wood. that might be fused from smaller pieces. the woodgrain on the end support pieces is upright and the cross piece uniting them has a horizontal grain. I'm almost ready to start texturing ( trying to decide between per pixel or vertex or both) so that configuration of the original wooden piece will become pretty evident then.

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This is long time run project but I'm happy to watch it from time to time.

Love old inside scenes and antiques.

Hope you'll manage to use all these objects into one scene in the end.

There's another artist trying to save old architectures stuff using 3D.

I give you the link in case you want to have a look:

http://www.lemog.fr/lemog_v6/thumbnails.php?album=1

http://www.lemog.fr/lemog_v6/thumbnails.php?album=11

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  • 3 months later...
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One comment only.

Amazing!!!

I'm finding 1.2 million tris for a human figure is just about the minimum even for a sketch. But maybe that's just me.

No, you're not alone on this. 1.2M isn't much. 3-5M is better.

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  • 1 year later...

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