Reputable Contributor AbnRanger Posted January 21, 2014 Reputable Contributor Report Share Posted January 21, 2014 (edited) This could make 3D Coat so much more powerful of a modeling/sculpting toolset, in my opinion. Almost NURBS-like deform capability. And more versatile to use than an FFD cage, in many cases. Perhaps an option in the Pose tool, Primitive tool...and the Tweak Room (to make Posing and Morph Creation easier. http://miauumaxscript.blogspot.co.uk/p/miauus-spline-deformer.html Edited January 21, 2014 by AbnRanger 3 Quote Link to comment Share on other sites More sharing options...
Contributor Tony Nemo Posted January 21, 2014 Contributor Report Share Posted January 21, 2014 +1 Quote Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted May 19, 2014 Author Reputable Contributor Report Share Posted May 19, 2014 Bumpity, Bump, Bump. This sort of feature could be done with the Spline Stroke draw mode in the E-Panel, and it could take the modeling capabilities in the Voxel room (hopefully the Tweak Room as well), to a new level....as it is very NURBS like. There was an entire thread about trying to model a vehicle in 3D Coat. Everyone advised against it...recommending a polygonal modeler, instead. However, with this tool addition...and well thought out...I can see 3D Coat being a viable alternative for such a task. Quote Link to comment Share on other sites More sharing options...
Advanced Member The Candy-floss Kid Posted May 26, 2014 Advanced Member Report Share Posted May 26, 2014 Been wishing for spline controls like this and more for years. Be great to see splines utilized to a far greater extent. +10000000000000000000000 Quote Link to comment Share on other sites More sharing options...
Carlosan Posted May 26, 2014 Report Share Posted May 26, 2014 0000616: Possibility to create and manipulate nurbs surfaces and transform them to voxels http://3d-coat.com/mantis/view.php?id=616 If you mean possibility to create and manipulate nurbs surfaces and transform them to voxels, it is not so hard to do, just time question (as always).There is very good SDK - http://www.opennurbs.org/ [^] and I plan to use it or 3DC. Quote Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted May 26, 2014 Author Reputable Contributor Report Share Posted May 26, 2014 I think a Spline Deformer + FFD Lattice shaping/conforming (prior to deformation of the object) will give 3D Coat more NURBS like capability...without the long and drawn out process of developing a NURBS toolset. Quote Link to comment Share on other sites More sharing options...
Advanced Member FreezeFrame Posted May 28, 2014 Advanced Member Report Share Posted May 28, 2014 3D Coat also already uses similar functions needed within the pose tool to weight vertices and of course use spline points. I think with the ability to add more splines would be great also with independent weighting on separate splines where placed. Quote Link to comment Share on other sites More sharing options...
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