Advanced Member Grimmy Posted January 3, 2014 Advanced Member Report Share Posted January 3, 2014 I have a very low poly mesh (a cube) which I created by retopologizing a voxel cube (interesting stuff eh). When I move to the paint room there is nothing in the viewport. Shouldnt it appear here? I have UV unwrapped it. Quote Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted January 3, 2014 Reputable Contributor Report Share Posted January 3, 2014 I have a very low poly mesh (a cube) which I created by retopologizing a voxel cube (interesting stuff eh). When I move to the paint room there is nothing in the viewport. Shouldnt it appear here? I have UV unwrapped it. Hard to say with so little to go on. Can you ALT + SHIFT + S to save a screen grab (retopo room) and mention what steps you took? Could be a number of things, but we're blindfolded without some visual reference. Quote Link to comment Share on other sites More sharing options...
Advanced Member Grimmy Posted January 3, 2014 Author Advanced Member Report Share Posted January 3, 2014 (edited) The first image shows my box retopo mesh in the retopo room. The second image shows my paint room after I have unwrapped and merged with NM too. ..but nothing is there. ( Note that the retopo mesh IS listed in the objects popup and the texture layers are listed) Also, I just exported the retopo mesh (as a .obj), then created a new file and hit Import Retopo mesh. The mesh is seemingly imported (The UVs are displayed) but nothing appears in the retopo room view port. See image 3. Edited January 3, 2014 by Grimmy Quote Link to comment Share on other sites More sharing options...
Carlosan Posted January 3, 2014 Report Share Posted January 3, 2014 Try 3DC DX version please, not GL Quote Link to comment Share on other sites More sharing options...
Advanced Member Solution Grimmy Posted January 3, 2014 Author Advanced Member Solution Report Share Posted January 3, 2014 Is that version more reliable? I started again in the end and everything currently seems to be working now. I'm not sure what happened? Quote Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted January 3, 2014 Reputable Contributor Report Share Posted January 3, 2014 (edited) Is that version more reliable? I started again in the end and everything currently seems to be working now. I'm not sure what happened? Sometimes unexplainable behavior happens like that, and just a fresh restart fixes it. That and sometimes deleting the Options.XML file (in the MyDocs/3D Coat V4 directory). Don't know why either. But it's pretty rare. BTW, the DX version is both faster and more reliable than the OpenGL version. Edited January 3, 2014 by AbnRanger Quote Link to comment Share on other sites More sharing options...
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