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How to use PBR Materials in DAZ Studio?


stretch65
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Hi,

 

I'm a bit confused about how to use these fancy new PBR materials in DAZ Studio.   So far I haven't started using DAZ Studio's IRay renderer because my machine is bit slow and the renders are likely to take a long time.   So I still prefer to use DAZ's 3Delight renderer.  But I'm not sure how to get PBR materials to look right using 3Delight.   I know the basics - I know how to plug in color, specular, normal and displacement maps on a simple object.  But I'm still not sure exactly what kind of PBR maps I should export from 3D Coat, and what channels I should plug them into in DAZ Studio.   Can someone give a simple example?

 

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