Member stretch65 Posted October 5, 2015 Member Report Share Posted October 5, 2015 Hi, I'm a bit confused about how to use these fancy new PBR materials in DAZ Studio. So far I haven't started using DAZ Studio's IRay renderer because my machine is bit slow and the renders are likely to take a long time. So I still prefer to use DAZ's 3Delight renderer. But I'm not sure how to get PBR materials to look right using 3Delight. I know the basics - I know how to plug in color, specular, normal and displacement maps on a simple object. But I'm still not sure exactly what kind of PBR maps I should export from 3D Coat, and what channels I should plug them into in DAZ Studio. Can someone give a simple example? Quote Link to comment Share on other sites More sharing options...
Contributor Michaelgdrs Posted October 5, 2015 Contributor Report Share Posted October 5, 2015 (edited) Greetings , kindly use the gloss / color specular approach. Edited October 5, 2015 by Michaelgdrs Quote Link to comment Share on other sites More sharing options...
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