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A Peek at PBR Shading & PBR Materials


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My pleasure guys. :)

 

Sorry to tease! Ha! It wasn't my intent, but I could see how it could happen. You guys are going to love the new Material system.

 

Video II coming up soon, FWIW.

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  • 4 months later...
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Could you please let us know what kind of PBR output are we looking at here? 

MDL? (Please LOL) 

Maps, obviously, but which maps?

Other formats? 

 

LOL.

 

It also might be nice to know what input formats are allowed for materials. :) 

 

Thanks. 

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Hey there.

 

As of the recording of that video, there were no outputs at all. Which is why I didn't cover it. ;)

 

 

Right now you can export glossiness, roughness, metalness, specular colour and diffuse colour for PBR, along with the other maps as usual (normal, displacement). I don't know what you mean by MDL.

 

Anything mentioned above as an export, is allowed as an import.

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