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HLSL-Shaders will not be refreshed "on the fly"


Taros
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My collegue is programming an HLSL shader for 3D Coat.

The shader code changes will only be refreshed after a restart of 3D Coat (3.7.17A).

Is there a way to refresh shader code changes on the fly - without restarting 3D Coat?

Thank you

Chris

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I'm not a shader guru but I made a few shaders a little while ago (here)

There are others scattered in the exchange section of the forums. Maybe the webmaster could create a central shader exchange similar to zbrush's.

A thumbnail of the shader ball, example object, description and link to download.

Also, it would be nice if the paint room could be opened up more for custom shaders. It's beyond me if it's possible in the current shader model of the paint room, but parallax mapping could be nice.

Anyway, thanks for linking the eye shaders.

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