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      This area contains official announcements from the Pilgway team

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      This is a section of the forum specifically for final and beta releases and discussing new developments. Also to report any new bug found.

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  2. 3DCoat

    1. General 3DCoat

      Discussions related to 3DCoat, and also share ideas for improving the program.

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    2. Coding scripts & plugins

      SDK, scripts & plugins development. If you want to create or share custom scripts & plugin(s) for 3DCoat, you can find the information here to do so.

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    3. SOS! If you need urgent help for 3DCoat

       Any urgent matter that needs to be dealt with as soon as possible

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  3. Community

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      CG meeting area. General Discussion, News, films, games discussions, etc.

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      Have a Brush, Stencils, Smart Materials, Shaders, Extension, etc. you'd like to share ?
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  • Posts

    • Love the fixes to ctrl-inversion on paint tools! In a similar area: Can you look into the Polygon stroke mode in the Texture Editor? The Polygon Stroke mode does this: So, those are three clicks, all of which just fill a few random blobs (those aren't the pixels, I should note) but not the entire polygon.   I also have a suggested addition to the Fill tool that I think will make it a lot easier to use: An interactive 'color tolerance', where dragging left and right (or using two hotkeys to go up and down) will increase or decrease the Tolerance, with immediate visual feedback of the effect. Right now it's often very labour-intensive to click, see that bits were missed (or too much painted), go back to the Tool Options, tweak it, try again, repeat.
    • After more investigation, it seems not totally corrected. Because with the smallest size of the radius, with any kind of brush stroke,  I have the same problem on a small model, whitch i click in the middle of the face and the circle doesn't look facing it, and the second near the border neither, And moving a little the marks makes it moves like on the video.  
    • I think this aws the issue, it looks fixed now, thanks
    • Bug fixed.  We are waiting for suggestions to improve the 3DCoat. First of all, ease of use.
    • 2024-03-19 03-27-49.mp4     Is it a bug?  Linux 2024.06 Sculpt normal depth on a painting object, symmetry smoothing doesn't work when inverting the brush. Edit: it works when inverting the brush using ctrl, it doesn't work when the invert tool box is checked.
    • Ask for support sending your project to andrewshpagin@gmail.com
    • Using latest Linux version. I think something is messed up with scene, it bakes shader color but not painting I did. Also now none of the layers I painted are working, hiding/unhiding does nothing. And if I convert voxel to surface it loses paints too and show only shader. Worst thing is that I saved this scene at some point when I was trying and have only broken scene... Well will have to repaint retopo mesh directly than.
    • Hi  As of today, 3DCoatTextura Applink for Blender is not available, unfortunately. We are looking into a possibility to implement it in future.   Sidenote: here you can read a more detailed walkthrough  
    • I've been struggling with this for several days and signed up just to ask this. All answers point to deleting Applink folder and it fixing everything. Unfortunately, that fixed nothing, and I'm getting the same issue. I've tried copying the files from 3DCoat script data to io_coat3d. A 3DC2Blender file was never created, nor was an Exchange_folder.txt so I manually created that. The only thing I can think of that may be causing this is the fact that my Documents is stored on a separate hard drive, but I tried creating 3DC2Blender folder on both drives and it didn't seem to matter. Trying to open project from 3DTextura to original application gives the prompts, but then nothing happens afterwards. Blender gives python errors when trying to export. Here are the errors:   Python: Traceback (most recent call last): File "C:\Program Files\Blender Foundation\Blender 4.0\4.0\scripts\addons\io_coat3D\__init__.py", line 558, in invoke bpy.ops.export_applink.pilgway_3d_coat() File "C:\Program Files\Blender Foundation\Blender 4.0\4.0\scripts\modules\bpy\ops.py", line 109, in __call__ ret = _op_call(self.idname_py(), kw) RuntimeError: Error: Python: Traceback (most recent call last): File "C:\Program Files\Blender Foundation\Blender 4.0\4.0\scripts\addons\io_coat3D\__init__.py", line 569, in execute foundExchangeFolder, global_exchange_folder = folders.InitFolders() File "C:\Program Files\Blender Foundation\Blender 4.0\4.0\scripts\addons\io_coat3D\folders.py", line 23, in InitFolders os.mkdir(DC2Folder) FileNotFoundError: [WinError 3] The system cannot find the path specified: 'C:\\Users\\Liz\\Documents\\3DC2Blender' Location: C:\Program Files\Blender Foundation\Blender 4.0\4.0\scripts\modules\bpy\ops.py:109  
    • Bend ToolView the full article
    • Windows version----2024.14 and 2023.41 both work.  It is Important to give the version of 3DC you are using.  Edit: I was tired so had to check a few times to be sure, sorry for any inconvenience.          
    • Your first control point for your curve seems to be off plane a few times. I noticed at the last you had it working for a moment. Try this to fix your problem. Since this is a rectangular type of model and it appears, you are not trying to wrap a text around a corner, have the view lined up correctly before placing your first control point.  Press the ESC key to clear the curve. Do not start the curve right at the sharp edge of the model. Make sure the cursor is on the correct plane before placing the first control point. My picture shows the first control point is starting on the wrong plane. Blue line points to the control point. Side Note: Use the e-panel brush shown in the picture. It will help to create the text placement correctly when applying the text.  I hope the above is helpful.        
    • it should just bake the color map , when you baking high to low .. i just tried it and mines working fine
    • I have Voxel object that I also painted. Now I want to export it as mesh. Did Autoretopo and Decimation, and I got retopo mesh. Now want to bake, beside normal map, colors too. If I do Bake with Normal map it just bakes Normal map. I also tried right click on Voxel and bake Color from Visible Volumes but nothing happens. What is the correct workflow and is this possible at all ?
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