Member ohsnapitsjoel Posted December 17, 2013 Member Report Share Posted December 17, 2013 I've been working on this guy as an exercise in hard surface sculpting techniques in 3DC. 2 Quote Link to comment Share on other sites More sharing options...
Member silkroadgame Posted December 18, 2013 Member Report Share Posted December 18, 2013 It's looking good so far. Quote Link to comment Share on other sites More sharing options...
Advanced Member Aleksey Posted December 23, 2013 Advanced Member Report Share Posted December 23, 2013 wow! crazy stuff man! amazing stuff! Quote Link to comment Share on other sites More sharing options...
Member ohsnapitsjoel Posted January 5, 2014 Author Member Report Share Posted January 5, 2014 Some progress... 2 Quote Link to comment Share on other sites More sharing options...
Advanced Member Aleksey Posted January 5, 2014 Advanced Member Report Share Posted January 5, 2014 damn! tahts a high tec monkey! Quote Link to comment Share on other sites More sharing options...
Taros Posted January 5, 2014 Report Share Posted January 5, 2014 Very nice progress. Quote Link to comment Share on other sites More sharing options...
Member ohsnapitsjoel Posted January 7, 2014 Author Member Report Share Posted January 7, 2014 Some more progress, on the hands and feet mostly. 3 Quote Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted January 7, 2014 Reputable Contributor Report Share Posted January 7, 2014 Looking good. Quote Link to comment Share on other sites More sharing options...
Contributor Tony Nemo Posted January 7, 2014 Contributor Report Share Posted January 7, 2014 Very good! Quote Link to comment Share on other sites More sharing options...
Member ohsnapitsjoel Posted January 8, 2014 Author Member Report Share Posted January 8, 2014 (edited) I'm shaking things up. I decided to go for a more anthropomorphic character style, with fur and SSS and everything, when it's time to model and render him. Since I was already going that direction anyway, I thought I'd make him a sort of gorilla-man. Edited January 8, 2014 by ohsnapitsjoel 2 Quote Link to comment Share on other sites More sharing options...
Member ohsnapitsjoel Posted January 8, 2014 Author Member Report Share Posted January 8, 2014 I should clarify, the head wasn't sculpted in 3D-Coat, but in Blender with dyntopo. I'm bringing it together in 3D-Coat because I might retopologize it there. Quote Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted January 8, 2014 Reputable Contributor Report Share Posted January 8, 2014 I should clarify, the head wasn't sculpted in 3D-Coat, but in Blender with dyntopo. I'm bringing it together in 3D-Coat because I might retopologize it there. Aw, shucks.That kind of ruins it for me. Seriously though...would be easy enough to do the whole thing in 3D Coat. I think it's cool to showcase work done in other galleries, like CGHub and such...where you have a mixed pipeline, but it always kills the appeal (for me, anyway) when someone showcases their work here, on 3d Coat's forum, where much of the work was done elsewhere. It says "I didn't find 3D Coat adequate enough to do this part." Still, nice work though. Quote Link to comment Share on other sites More sharing options...
Member ohsnapitsjoel Posted January 8, 2014 Author Member Report Share Posted January 8, 2014 Aw, shucks.That kind of ruins it for me. Seriously though...would be easy enough to do the whole thing in 3D Coat. I think it's cool to showcase work done in other galleries, like CGHub and such...where you have a mixed pipeline, but it always kills the appeal (for me, anyway) when someone showcases their work here, on 3d Coat's forum, where much of the work was done elsewhere. It says "I didn't find 3D Coat adequate enough to do this part." Still, nice work though. Yeaaahhh, you're right, my bad I must admit though, I have a harder time with 3DC's brushes with organic surfaces, I can't really describe why. I find Blender's brushes more predictable in that regard. I'll definitely be texturing in 3DC, though, since it's by far the most fun and intuitive app I have for texture painting Quote Link to comment Share on other sites More sharing options...
Member ohsnapitsjoel Posted January 8, 2014 Author Member Report Share Posted January 8, 2014 (edited) This one was sculpted in 3DC, about 30 mins or so. Edited January 8, 2014 by ohsnapitsjoel Quote Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted January 9, 2014 Reputable Contributor Report Share Posted January 9, 2014 (edited) Yeaaahhh, you're right, my bad I must admit though, I have a harder time with 3DC's brushes with organic surfaces, I can't really describe why. I find Blender's brushes more predictable in that regard. I'll definitely be texturing in 3DC, though, since it's by far the most fun and intuitive app I have for texture painting After V4.0.06 or so, the Surface mode brushes have become pretty sweet...thanks to Artman helping Andrew nail down the brush behavior, and some of the settings. Plus Artman's presets are really nice to work with. Pretty cool head sculpt, for just 30mins of doodling. Edited January 9, 2014 by AbnRanger Quote Link to comment Share on other sites More sharing options...
Member ohsnapitsjoel Posted January 9, 2014 Author Member Report Share Posted January 9, 2014 Reworking the helmet to fit the head, going for a more modular look. 1 Quote Link to comment Share on other sites More sharing options...
Member ohsnapitsjoel Posted January 10, 2014 Author Member Report Share Posted January 10, 2014 Pretty cool head sculpt, for just 30mins of doodling. Thank you! Quote Link to comment Share on other sites More sharing options...
Member ohsnapitsjoel Posted February 25, 2014 Author Member Report Share Posted February 25, 2014 (edited) This is a sculpt I did a while back, and I wanted to get some fresh renders of it for my sketchbook. I called him Lazarus (a reference to Luke 16:19 - 31) Edited February 25, 2014 by ohsnapitsjoel 3 Quote Link to comment Share on other sites More sharing options...
Contributor Tony Nemo Posted February 25, 2014 Contributor Report Share Posted February 25, 2014 Nice pose, it conveys the story. Quote Link to comment Share on other sites More sharing options...
Member ohsnapitsjoel Posted February 26, 2014 Author Member Report Share Posted February 26, 2014 Nice pose, it conveys the story. Thank you! Quote Link to comment Share on other sites More sharing options...
Member lord_quas Posted February 27, 2014 Member Report Share Posted February 27, 2014 Nice, nice pices what was the surface count on this final one? Some progress... Quote Link to comment Share on other sites More sharing options...
Member ohsnapitsjoel Posted March 18, 2014 Author Member Report Share Posted March 18, 2014 Nice, nice pices what was the surface count on this final one? Thank you! I apologize for the delay in replying, I didn't get a notification about your post Uh, it was pretty heavy, I don't remember the exact tri count. It was somewhere in the range of 39 - 40M tris. Quote Link to comment Share on other sites More sharing options...
Member ohsnapitsjoel Posted March 18, 2014 Author Member Report Share Posted March 18, 2014 (edited) Progress. Some hard surface texturing... And some organic texturing: Edited March 18, 2014 by ohsnapitsjoel 1 Quote Link to comment Share on other sites More sharing options...
Contributor Tony Nemo Posted March 18, 2014 Contributor Report Share Posted March 18, 2014 These things have been dinged around so much that even old scratches have been repainted! Good job! 1 Quote Link to comment Share on other sites More sharing options...
Member ohsnapitsjoel Posted March 18, 2014 Author Member Report Share Posted March 18, 2014 These things have been dinged around so much that even old scratches have been repainted! Good job! Thanks! I'm using an old Vietnam War-era (I think...?) bayonet I have as a reference for how that old army paint reacts to dings and scratches. Sometimes it's a little counter-intuitive, so it's keeping me on my toes! Quote Link to comment Share on other sites More sharing options...
Member ohsnapitsjoel Posted March 23, 2014 Author Member Report Share Posted March 23, 2014 Some more texturing. Unfortunately, due to my educational license limitations of 2k texture sizes, I had to do some of this in Blender to get 4k textures, and then quite a bit of editing in GIMP. And WOW, I do NOT enjoy that workflow. I would so much rather do all of this in 3DC. I need to upgrade my license 2 Quote Link to comment Share on other sites More sharing options...
Taros Posted April 4, 2014 Report Share Posted April 4, 2014 Nice stuff. Quote Link to comment Share on other sites More sharing options...
Carlosan Posted May 11, 2014 Report Share Posted May 11, 2014 The Guerila render looks cool, gtz ! http://www.guerillarender.com/forum/viewtopic.php?id=631 Quote Link to comment Share on other sites More sharing options...
Member ohsnapitsjoel Posted December 16, 2014 Author Member Report Share Posted December 16, 2014 Trying some new hard surface techniques, here's a few hours of messing around - Quote Link to comment Share on other sites More sharing options...
Member ohsnapitsjoel Posted December 16, 2014 Author Member Report Share Posted December 16, 2014 (edited) The Guerila render looks cool, gtz ! http://www.guerillarender.com/forum/viewtopic.php?id=631 Thank you! I apologize for never replying to this, I don't get any notifications about posts to this thread, for some reason. Here was the final render: Edited December 16, 2014 by ohsnapitsjoel 2 Quote Link to comment Share on other sites More sharing options...
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