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What's the proper map assignments from 3DC to 3ds Max?


RobH2
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I've worked all day trying to get materials and textures that I have in 3DC to look the same in 3ds Max using VRay. This may sound like a silly or basic question but what's the proper map assignments between the two? I've been trying so many combinations and I just can't get a match. I've looked at hundreds of tutorials and read hundreds of posts but just can't find an accepted workflow all in one place for matching map to map.

 

In 3DC I have:

 

Diffuse, Color, Glossy, Specular, Normal.

 

In Max I have:

 

Diffuse, Reflect map, Refl. gloss, Hilight gloss, Bump

 

It's obvious that (3DC>Max) Diffuse>Diffuse, Normal>Bump.

 

What's not obvious is where to wire Specular and Glossy. There is no 'Specular' in Max and likewise there is no 'Reflection' in 3DC. It's possible that one of them gets mapped in two different place. But, I have no way to know. So, new user, while I can trial-n-error for ever, I'd like to know what basic fundamental mappings are generally accepted. Once I hook them up in a generally accepted way I can then play around, but at least I'll start in the right place.

 

 

 

 

 

 

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