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vector displacement brush


erikals
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This is exactly what Merge tool does when you set it to "on pen" option.:)

If you select Stamp Mode you can drag and merge any object on your voxel sculpt surface or you can just freely paint them on with the brush .

It's a very old 3DCoat feature actually.

Its much better than vector displacement because well...nothing is displaced.

Topology stays even.So you can do it Over and over again on the same spot if you like.

While dragging that ear in Mudbox a few times over the same spot would lead to a lot of stretching.

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+1

An option for voxel and surface tools, "use pen color and material color for vector displacement"

This way we can have specific vector displace pens (bending grass, fur, hair, etc) or sculpt specific areas from a vector displacement material (rock overhangs, etc).

One benefit of having a vector displacement pen (and materials) would be that it would work on any resolution.

Unlike merge with pen, if you don't have enough res, then you can get floating disconnected voxels.

Also, with the vector pen, you should be able to adjust the strength of the displacement.

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merge, yeah, that's pretty much what i was looking for.

still, a vector displacement brush would be nice.

(projections have their benefits, e.g. on rippled surfaces)

thank you :)

If merge cast a lattice onto the surface first and then used that to deform the new shape it would be pretty cool

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There is 100% no need for vector displacement mapping when youre using voxels!

Your wants far outweigh your needs!

Though the one main selling point that VDM has that mudbox users are excited about is the kit bashing potential. This will really take off with the inclusion of there open source library accessible from within mudbox2011!! So user are now able to quickly add assets to the their current model from a huge library!! Now thats amazing.

Even though 3dcoat's voxels has had this ability since day 1, it just hasn't come about.

So I suggest giving it a home so it can grow and blossom. So I'd love to see a library that user can upload there assets too and other can download it, and all from within 3dcoat!!

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There is 100% no need for vector displacement mapping when you’re using voxels!

Your wants far outweigh your needs!

Though the one main selling point that VDM has that mudbox users are excited about is the kit bashing potential. This will really take off with the inclusion of there open source library accessible from within mudbox2011!! So user are now able to quickly add assets to the their current model from a huge library!! Now that’s amazing.

Even though 3dcoat's voxels has had this ability since day 1, it just hasn't come about.

So I suggest giving it a home so it can grow and blossom. So I'd love to see a library that user can upload there assets too and other can download it, and all from within 3dcoat!!

and again, +1 to this idea too. I like the merge on pen, but I often get disconnected voxels that have to be cleaned up and end up wasting time that a quick vector displacement would not cause. If the vector displacement did cause distortion due to lack of poly cout to define details(stretching, etc), worse case scenario, I'm quicker in retopo than I am at fixing and recreating fine details like grass or hair using the merge brush(because I cant even work with models in vox mode that have enough detail to properly define such features as I need them, for the reasons I've stated before that I wont again now ;-)

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Surface mode would still benefit from vector displacement. Especially if the resolution is too high to practically work in voxel mode (at the moment).

Also, if multi-res sculpting shows itself, that would be another useful place for vector displacement. And we already have a vector displacement export.

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  • 3 years later...
  • New Member

Hello,

 

I am new to mudbox but I love the video shown above - how the ear was created out of the box.

 

Well.. since I am totally new I couldn't figure out how you do it ?

 

What tools are you actually using ?

 

Maybe someone would be so nice and tell me step by step how you can achieve that outstanding result with the vector displacement ?

 

I tried it with a brush and the stencil.. but my output doesn't look the same.

 

THANK YOU so much for any little help !

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  • 1 year later...
  • 4 weeks later...
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hi, that Vector Displacement is for import/export only, those have been added...

 

the Vector Displacement talked about here is for a Brush  :)

 

 

by the way, thank you all for answeres, i tend to forget to click "Follow this topic"...  :°

 

edit: ah, fixed, went to my profile and checked the "Auto follow topics I reply to" option...

Edited by erikals
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Not to dismiss the usefulness of those VD brushes. It has been requested a number of times, but has gotten lost in the sea of other requests. Nonetheless, there are a number of other methods/tools in the Sculpt room that handle the same task. If I wanted to replicate what I saw in that video I would start (with my layer in Voxel mode) with a box primitive from the Primitives tool > hit ENTER to apply it to the current layer > with the Primitives tool still active, I would choose a model from my model's pallet > in the Tool Options Panel, check "Click to Place" "Scale to Pen Radius" "Adopt Pen Orientation" > click to place it where I want > Hit APPLY or ENTER key. And it's done.

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You might find this one helpful as well. Creating your own 3D Brush. It works similar to how you might normally use a vector displacement brush, but without the overhangs.

 

 

The Curves tool is yet another way to apply/replicate an object along a path

 

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