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NOX Renderer is now open source software !


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After years of development we decided to give NOX for the community.

NOX physically based renderer, fully integrated with Blender and 3ds Max (and with C4D support) is now Open Source. We release it on Apache license - free to commercial use and modifications.

You can freely improve and modify this render engine, integrate it with any 3d software, write plugins for NOX, use it in your commercial works and / or sell it. The possibilities are endless and depend only on you.

Main features of NOX:

  • physical based engine
  • enhanced postprocesing
  • rendering to layers
  • real and fake dof
  • instancing and displacement
  • subsurface scattering

Resources:

Yours sincerely.

EVERMOTION Team

 

// the code its ms-windows (MSVC C++) only.

 

NOX Guide PDF

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Interesting. Not many videos on it, so it's hard to gauge how it stacks up to other rendering alternatives. Maybe Andrew can have Raul or Sergi port this directly inside 3D Coat, rather than Cycles? I don't think the Open Source version of Cycles is even ready, yet, any way. Physically based, and they recently added Bi-Directional path tracing and the Intel Embree Raytracing Kernel (which they claim speeds up the rendering 90%). Definitely a major upgrade to 3D Coat's renderer and it's free


Would be a great answer for ZBrush's Keyshot plugin

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Tip: If your scene is too bright / too dark:
- change ISO or shutter speed in camera - either in your 3d software or NOX Camera tab
- change the power of emission in the NOX Material editor (3ds max, NOX standalone) or in "Material" tab in Blender
- change "EV" (exposure value) in POST tab in NOX.
Scenes exported from 3d software are saved in "exported scenes" folder in your NOX installation folder.
 
NOX-tutorial

 

 

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