Advanced Member worldcrafter Posted November 9, 2014 Advanced Member Report Share Posted November 9, 2014 when im baking thin objects, the bake just turns out wrong Quote Link to comment Share on other sites More sharing options...
Contributor Tony Nemo Posted November 9, 2014 Contributor Report Share Posted November 9, 2014 Show your UVs and show the inner and outer cages you set up when baking. Also, the method of calculating the bake might improve if you select (in the drop down list) a Maya routine over the native 3DC routine that doesn't handle hard right angles as well. 1 Quote Link to comment Share on other sites More sharing options...
Advanced Member worldcrafter Posted November 9, 2014 Author Advanced Member Report Share Posted November 9, 2014 The uvs are shown in the picture above (the normalmap's texturemap) the cage is perfect as it is a very simple piece of geometry (the retopo is basically a cuboid) Also, the method of calculating the bake might improve if you select (in the drop down list) a Maya routine over the native 3DC routine that doesn't handle hard right angles as well. That fixed it, i changed to maya normals calculation method. Could someone tell me all the differences between 3dcoat and Maya normals calculation method, and without getting to technical, give me an idea of how they work. Quote Link to comment Share on other sites More sharing options...
Advanced Member worldcrafter Posted November 12, 2014 Author Advanced Member Report Share Posted November 12, 2014 bump ... Anyone? I wouldn't want to find ive been using the worst bake method for my best sculpts.. that would be a shame indeed. Quote Link to comment Share on other sites More sharing options...
Advanced Member worldcrafter Posted November 25, 2014 Author Advanced Member Report Share Posted November 25, 2014 The happy baking guide talks about it, but not in depth. Quote Link to comment Share on other sites More sharing options...
Contributor Tony Nemo Posted November 25, 2014 Contributor Report Share Posted November 25, 2014 It's that ol' debbil experience. Tweaking the inner and outer cages is what I'm most familiar with. Quote Link to comment Share on other sites More sharing options...
Advanced Member Solution worldcrafter Posted November 28, 2014 Author Advanced Member Solution Report Share Posted November 28, 2014 It's much less of a devil experience, now i know how much better Maya normal calculation method is for sharp angles. :] Quote Link to comment Share on other sites More sharing options...
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