Jump to content
3DCoat Forums

Poor Performance in Per Pixel Painting


ebitz
 Share

Recommended Posts

  • Advanced Member

I have a fairly good machine, i7 processor, 32 gb of ram and nvidia 560 card on linux. 4k maps on a mesh with normal map, color and ambient. Painting on the object in either normal, or color or specular, my FPS drops from 60 to 15. Using stamp stoke setting really becomes unusable at this point. Any suggestions? Working with version 4.1.11B. I realize the linux one is still waiting to be upgraded.

Link to comment
Share on other sites

  • Reputable Contributor

I have similar PC specs, but on Windows, rather than Linux. 4k maps are no problem (unless you use a HUGE brush radius). If I test on 8k maps, then there is a fairly noticeable performance hit. Not sure what the issue might be. I do know that GTX x60's tend to have really small memory buses...256bit rather than the 384bit in the 570 and 580

 

This video shows 4k texture maps working pretty well in PPP:

 

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share

×
×
  • Create New...