Member ivan3dguy Posted January 8, 2014 Member Report Share Posted January 8, 2014 Hey guys, I want to share something i made. Pretty happy with some of the results. The pipeline - entirely experimental. Lightwave for geometry+UV, 3dcoat to paint bump map, ndo2 to convert bumps to normal maps, then take to substance designer to make final texture. The process for painting the bump map- I just poly paint in 3dcoat with alphas i made for 3dcoat detailing and use lots of the poly lasso paint projection tool. Painting the bump maps is seriously time consuming, but for me it seems to be worth it, it is a skill I am glad to be working on and I am very happy to be able to accomplish this task with 3dcoat. ivan mitkowski 3 Quote Link to comment Share on other sites More sharing options...
Contributor TimmyZDesign Posted January 8, 2014 Contributor Report Share Posted January 8, 2014 Cool! These vehicles have an interesting and unique style to them! Quote Link to comment Share on other sites More sharing options...
Member fuzzzzzz Posted January 8, 2014 Member Report Share Posted January 8, 2014 looking good, which rendered engine did you use for the pictures ? you may add some dirty detail to increase the tone contrast , and give more variations. the reactors on the back are too clean , its like the vehicle has never been use, and that not what the global texture tells us anyway great work ! Quote Link to comment Share on other sites More sharing options...
Member silkroadgame Posted January 9, 2014 Member Report Share Posted January 9, 2014 Welcome! Your works are quite good in modeling and texturing! Quote Link to comment Share on other sites More sharing options...
Member ivan3dguy Posted January 9, 2014 Author Member Report Share Posted January 9, 2014 hey guys! thank you so much for the comments and suggestions, I feel welcome here render engine- octane render. and yes , there is many problems with the texture fuzz, I must take things 1 step at a time, this texture was huge progress for me. I will soon be beta tester for substance painter and that will definitely help. I want to learn to finish models, and lots of robots and spaceships, so i had to start small. i will continue posting my work here, again thanks for the support and positivity Quote Link to comment Share on other sites More sharing options...
Member ivan3dguy Posted January 9, 2014 Author Member Report Share Posted January 9, 2014 ^^^^^^^^^^^^^^ this was my first attempt with the texture, /alternate bump map from 3dcoat http://www.justin.tv/cg_village_captain ^^^^^^^^^i stream myself here, there is possibly 4 hours of 3dcoat practice in the archive videos 1 Quote Link to comment Share on other sites More sharing options...
Contributor ajz3d Posted January 10, 2014 Contributor Report Share Posted January 10, 2014 Really nice vehicles, Ivan! But I like your first images more than the last one, because of its overly saturated colour textures. If I may suggest something, you could paint some black dirt from chemical fuel inside those exhaust pipes. At the moment those pipes look very clean and it is quite obvious they lead to nowhere. Also, have you considered painting some glossiness texture to break uniform reflections on your model? I think it would bring in a lot of realism. Anyway, good show and very nice models and textures! Quote Link to comment Share on other sites More sharing options...
Member Karth3d Posted January 10, 2014 Member Report Share Posted January 10, 2014 Wow..amazing details..love the texturing ! Quote Link to comment Share on other sites More sharing options...
Member ivan3dguy Posted January 10, 2014 Author Member Report Share Posted January 10, 2014 ajz3d - yes i agree about the last image texture , too saturated, that was my first test with the pipeline so it had lots of problems , but still good progress for me , and yes i agree i need to start adding gloss/spec maps that will definitely help. karth3d- thank you so much today i wanted to experiment with the sketch function in 3dcoat to help get started faster with full character voxel sculpts , here is the results, its awesome and i love it! Quote Link to comment Share on other sites More sharing options...
Member ivan3dguy Posted January 10, 2014 Author Member Report Share Posted January 10, 2014 easier to start with 2 layers i found Quote Link to comment Share on other sites More sharing options...
Member ivan3dguy Posted January 11, 2014 Author Member Report Share Posted January 11, 2014 more with the sketch cookie cutter voxel technique.. pretty powerful technique to get started sculpting Quote Link to comment Share on other sites More sharing options...
Contributor ajz3d Posted January 11, 2014 Contributor Report Share Posted January 11, 2014 If you resample voxel layer of a cookie cut character to something really low, like 5000 or so (depends on the initial voxel resolution and complexity of a voxel volume) and then apply a couple iterations of Smooth All to it, you will quickly turn square surfaces into very round shapes. 1 Quote Link to comment Share on other sites More sharing options...
Contributor Tony Nemo Posted January 11, 2014 Contributor Report Share Posted January 11, 2014 If you resample voxel layer of a cookie cut character to something really low, like 5000 or so (depends on the initial voxel resolution and complexity of a voxel volume) and then apply a couple iterations of Smooth All to it, you will quickly turn square surfaces into very round shapes. Very good tip! Thanks! Quote Link to comment Share on other sites More sharing options...
Member ivan3dguy Posted January 11, 2014 Author Member Report Share Posted January 11, 2014 woah ajz thanks for that advice, thats very smart will try Quote Link to comment Share on other sites More sharing options...
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