Reputable Contributor digman Posted April 19, 2015 Reputable Contributor Report Share Posted April 19, 2015 (edited) I recently returned to using Windows from Linux. I wanted to test out Unity 5 and Unreal Engine 4... These are just doodles as I am just getting my feet wet... Improvements will come as time goes along...Do not expect quality for now... I just learned how to get a scene going... First doodle... Unity 5---- The wip girl I am working on... House and tree prop are not mine... yeah the boxes have no textures on them... EDIt: For Michaelgdrs I found out that my project was in Gamma space and not Linear Space. One reason my textures were darker in the game engine... I uploaded a new image. The model in the paint room in 3DC, second picture... normal mapped... In Unity before switching to Linear Space, I had placed 3 point lights to help cast some more light on the models... I could now remove one or two of them... Again the model is not quality, just ran auto retopo to get a quick mesh to place in the scene... I added one reflection probe to help, the default reflection probe was overpowering the models reflections with too much sky color... Metallic standard shader workflow used in Unity 5... Edited April 19, 2015 by digman 2 Quote Link to comment Share on other sites More sharing options...
Contributor Michaelgdrs Posted April 19, 2015 Contributor Report Share Posted April 19, 2015 Good start , can we get a side by side comparison on how the sculpt looks in 3d coat and Unity 5 please? Quote Link to comment Share on other sites More sharing options...
Contributor Michaelgdrs Posted April 20, 2015 Contributor Report Share Posted April 20, 2015 Awesome , very close result , well done. Quote Link to comment Share on other sites More sharing options...
Contributor Michaelgdrs Posted April 20, 2015 Contributor Report Share Posted April 20, 2015 Play with camera filters as well once you have your GI done. It adds a lot. Quote Link to comment Share on other sites More sharing options...
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