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Surface noise in voxel mode too and a noise editor


kirkl
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Would be great to have the procedural surface noise working not only in MV and PP mode(fill modulators) but in voxel mode too.

Also would be great to have a simple curve editor for procedural noise distribution like Zbrush have at least. Maybe even a kind of node based editor . (something similar to Blender node based textures)

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Yes, was thinking of this also. it would be nice to have a node based procedural texture creator. I love the fill tool but it would be better if there was more ability to modify or create new textures.

Tom

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  • 2 years later...

Yes, was thinking of this also. it would be nice to have a node based procedural texture creator. I love the fill tool but it would be better if there was more ability to modify or create new textures.

Tom

 

+100000000000000000000000000000000

 

0001347: Add Surface noise generator

http://3d-coat.com/mantis/view.php?id=1347

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+100000000000000000000000000000000

I asked Raul about this, and used ZBrush's Noise generator as an example. He asked me if it was noise generated on texture maps (like 3D Coat's image-based sculpting) or mesh-based (similar to the procedural noise in LiveClay's General Brush)? I don't know ZBrush well enough to answer that question.

 

This could make it MUCH easier to do Reptile scales on a model, wood grain patterns, etc.

Edited by AbnRanger
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