Member skaale Posted September 30, 2010 Member Report Share Posted September 30, 2010 HI, I have just a question with the auto-retop.. i seems to me that i have a hard time retop the finger and feet of a character , using the spline on both side for better retop--it is possible if a use mayby 30.000 polygons I know that's a hard task but it would be cool if you could do some magic in this area. thanx for develope such a nice program u' a really a genies Andrew:-) Quote Link to comment Share on other sites More sharing options...
Javis Posted September 30, 2010 Report Share Posted September 30, 2010 Hi there! What I generally do (and from what I can gather, a few others too), is to leave out the fingers, toes (and sometimes feet), ears and/or other smaller body parts as needed, and do them in a modeler. You can try to increase the "intermediate" number to something higher to try to catch those details. Quote Link to comment Share on other sites More sharing options...
Psmith Posted September 30, 2010 Report Share Posted September 30, 2010 Here's a really quick example of what works for thin appendages. The topography is quite workable - even for animation. Greg Smith Quote Link to comment Share on other sites More sharing options...
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