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3.1.24 Render Tab - Per light shadow options


3DArtist
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Have an option for each light to use shadows.

And maybe even a color for each shadow.

For a nice global illumination, I might use a single "sun" light with shadows and the rest of the "fill" lights without shadow.

That way the "fill" lights wont be blocked by some objects (such as a ground object)

And please add Save\Load buttons, it sometimes takes a while to set up a nice lighting rig. :D

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I've been thinking it would be better for Andrew to totally ditch the render room, that it's a waste of his time and effort and instead take the dirt cheap ($120) Octane Render and totally integrate it into 3d Coat and then focus his abilities on other areas that would be more fruitful for him and all his customers. Like upgrading autopo to the degree where it would autopo hard edge scanned objects and give them perfect bevels chamfers and weighted edge loops on a Maya #3 smooth key type polygonal surface, basically a subd surface.

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I would love to see the render room brought closer to real-time renderers like Marmoset or even Element 3D. It's already possible to get some nice renders out and is quite useful for me.

But integrating a ray tracer (either within 3DC or some type of applink) would be useful as well. Something like Embree maybe so Andrew could still focus on other parts of 3DC.

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I would love to see the render room brought closer to real-time renderers like Marmoset or even Element 3D. It's already possible to get some nice renders out and is quite useful for me.

But integrating a ray tracer (either within 3DC or some type of applink) would be useful as well. Something like Embree maybe so Andrew could still focus on other parts of 3DC.

Yep, Embree is pretty nice...

But Octane is the optimal set up for CUDA Open CL real time rendering and it's dirt cheap. $99 Euros..

and it takes all Maxwell and Vray materials and automatically translates them for instant use.

Andrew should probably reach a deal with them, embed it right in 3d Coat, advertise the hell out of it and add another $100 or whatever deal Octane gives him to the price of 3d coat..

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Samuel Lapere is a graphics developer working at OTOY (which owns LightStage and Octane Render)

He is posting news at SIGGRAPH about BRIGADE DEMO -Real-time path tracing- in his blog

http://raytracey.blogspot.com.ar/

The BRIGADE code is based in TOKAPSPT, an open source real-time CUDA path tracer (Cheap realtime global illumination)

http://code.google.com/p/tokaspt/

Source

http://code.google.c...tate%253Dclosed

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Samuel Lapere is a graphics developer working at OTOY (which owns LightStage and Octane Render)

He is posting news at SIGGRAPH about BRIGADE DEMO -Real-time path tracing- in his blog

http://raytracey.blogspot.com.ar/

The BRIGADE code is based in TOKAPSPT, an open source real-time CUDA path tracer (Cheap realtime global illumination)

http://code.google.com/p/tokaspt/

Source

http://code.google.c...tate%253Dclosed

!

Yep....Brigade is pure awesomeness.. btw your video is grainy not because of the technology...but just because the computer he made it on was a poor quality one. A $4000 computer would render that without all the grainyness ...it'd be photoreal.

why reinvent the wheel? Just install a new one.

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About Octane Render

There is a request for an AppLink Exporter here

http://3d-coat.com/f...ne&fromsearch=1

yeah but I was thinking of actually getting rid of the Render Room as is since the renders aren't that good there *in many cases they're actually a lot worse than the regular paint room workspace) and instead selling 3d Coat with Octane embedded right into it, not just with an applink..up the price of 3d coat to accomodate the licensing...

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