Advanced Member Pimpmymonkey Posted January 27, 2009 Advanced Member Report Share Posted January 27, 2009 I was at the CGSociety Forum today and I came across this post: link http://forums.cgsociety.org/showthread.php...ghlight=3d-coat So, I had a little time to kill and I decided to see if voxels would be a good solution to this problem. Here is what I came up with in about 30 minutes time. Yes it could be better but it's just a proof of concept. Quote Link to comment Share on other sites More sharing options...
Advanced Member Pimpmymonkey Posted January 27, 2009 Author Advanced Member Report Share Posted January 27, 2009 I forgot to post the reference photo: Quote Link to comment Share on other sites More sharing options...
Advanced Member psyborgue Posted January 27, 2009 Advanced Member Report Share Posted January 27, 2009 As the saying goes: "When all you have is a hammer, everything looks like a nail". You could do that with voxels, sure, but it might be easier to import the image and paint a displacement directly on it, with alpha around the edges. Go file > Import image plane. Otherwise you're going image>voxel>retopo>displacement on mesh>paint color+specular With import image plane, you're going direclty to the displacement stage, with the color already there. You could base specular off a photoshopped version of the photo (try using the select color, save selection, and merge channels functions)... or you could use curves. Or you could do a high pass and invert that, and apply a few curves (high freq details would have little specular, since they would be dirty edges, mostly)... or you could use a few of those approaches. BAsically what this guy suggested: http://forums.cgsociety.org/showpost.php?p...amp;postcount=5 Only it's a lot easier with 3d-Coat. Quote Link to comment Share on other sites More sharing options...
Advanced Member Pimpmymonkey Posted January 27, 2009 Author Advanced Member Report Share Posted January 27, 2009 As the saying goes: "When all you have is a hammer, everything looks like a nail". You could do that with voxels, sure, but it might be easier to import the image and paint a displacement directly on it, with alpha around the edges. Go file > Import image plane.Otherwise you're going image>voxel>retopo>displacement on mesh>paint color+specular With import image plane, you're going direclty to the displacement stage, with the color already there. You could base specular off a photoshopped version of the photo (try using the select color, save selection, and merge channels functions)... or you could use curves. Well, of course you are correct in every thing you say. But the original poster at CGSociety was looking for a way to model the frame. He didn't say what he was going to use it for. Maybe he wants to recreate it in real life on a CNC machine, who knows? All I was trying to do in a very fast manner was show of the endless possibilities that voxels present and give a little free publicity to Andrew and his fantastic new voxel and quadrangulation system. Thanks for your interest. Maybe you could post your ideas to the original poster at CGSociety, the link is in my original post. P. Monk Quote Link to comment Share on other sites More sharing options...
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