Member giyomu Posted November 18, 2008 Member Report Share Posted November 18, 2008 Hi ! Ok , so I recently decided to purchase 3D coat to handle all of the texture process for a game project I have just started with a coder friend. We use Unity3D to make it , and XSI , Zbrsuh and..3D coat now. I am still learning the soft and digging around different workflow , so far I love the way to import low and very hires fron zbrush , then I can do all my color work in 3d coat ,I didn't use retopo so much now but for cloth making i should test out ^^. So here is a first character i made , zbrush for sculpt details and color work + some extra details with 3d coat. and a screen under the game engine so far I think this project going to be nice to learn about the many possibility offer 3d coat, I am not going to regret this spending ^^ 1 Quote Link to comment Share on other sites More sharing options...
Advanced Member wailingmonkey Posted November 18, 2008 Advanced Member Report Share Posted November 18, 2008 nice job, and welcome. Quote Link to comment Share on other sites More sharing options...
Advanced Member Eric Dandoy Posted November 21, 2008 Advanced Member Report Share Posted November 21, 2008 Sure you won't regret! Nice work as far as I can see (very dark on my monitor). I can't wait to see future developments. Quote Link to comment Share on other sites More sharing options...
Member giyomu Posted November 26, 2008 Author Member Report Share Posted November 26, 2008 Hi ! thanks for comments, I start to work on a next character for this project, as usual , i do all the sculpting in Zbrush and then export a low and high res from it , import back that in 3d coat using big mesh import feature. not complete yet , he has wings and larvy tail ^^, i will post up once painting will be finished little up with wings Quote Link to comment Share on other sites More sharing options...
Member giyomu Posted November 26, 2008 Author Member Report Share Posted November 26, 2008 Whaou this is so fast and fun to paint with 3d coat ^^, I have to make me a bunch of alpha for it I finish my sketch Hires...I am going to use retopo in 3dcoat after to make and bake map into the low poly here the guy Quote Link to comment Share on other sites More sharing options...
Member giyomu Posted November 27, 2008 Author Member Report Share Posted November 27, 2008 Another piece made in 3dcoat for texture ^^. My Zbrush /3dcoat workflow start to become efficient , love that for this one I also add tiny details using 3dcoat as well , not only for coloring,mostly done with solid color, 2 different fill and playing with layer rework on color 1 Quote Link to comment Share on other sites More sharing options...
Member giyomu Posted November 29, 2008 Author Member Report Share Posted November 29, 2008 HI ! Well This is a test for mainly camera angle view and scale purpose , the level itself will of course doesn't look that flat at the end. notice than the tree coming from andrew tree generator ^^ 60deg thanks for looking Quote Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted November 29, 2008 Report Share Posted November 29, 2008 Nice usage of 3DC in both - painting and trees! Quote Link to comment Share on other sites More sharing options...
Advanced Member jedwards Posted November 29, 2008 Advanced Member Report Share Posted November 29, 2008 Nice work! Best of luck in your project too. How do you find working with a unity/xsi pipeline? I'm an xsi user myself and have been tempted to try unity a few times now. Do you have a website? Quote Link to comment Share on other sites More sharing options...
Member giyomu Posted November 29, 2008 Author Member Report Share Posted November 29, 2008 Nice work! Best of luck in your project too. How do you find working with a unity/xsi pipeline? I'm an xsi user myself and have been tempted to try unity a few times now. Do you have a website? thanks for reply all, jedwards >> thanks, well for the pipeline , since XSI fbx exporter work well , import in unity is quite smooth ( after did little test for but overall it is working great ) I can use all of this usefull biped guide in XSI and this is a big time saver at this stage, I actaully have some issue with Motor to target bvh on some of my rig , but other than that, I definitly prefer do animation work in XSI rather than maya ( just my taste ^^ ). For an artist point of view, Unity is really a pleasure to use and engine stability and capability is really great, and if you arae a bit familiar with java or C# , coding script should come really quickly too. Try out teh demo if you can and when you have time for, there is full project tutorial to get you up and running . I Don't have website , but a blog only for the moment, you can see that in my signature ^^. Quote Link to comment Share on other sites More sharing options...
Member giyomu Posted January 20, 2009 Author Member Report Share Posted January 20, 2009 HI 3Dcoater I am still working on my project , some new stuff has benn made , and recently this character, 100% 3dcoat for texturing. Right now 3Dcoat is the central piece of my pipeline for texturing and retopology and that work great for my need here Mr Shroom ( well I ma not that good for naming things ^^) good coating and see you soon ! You can see mre on the blog dedicated to the project here >> Knightmare Game Project Quote Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted January 20, 2009 Report Share Posted January 20, 2009 very cool! Quote Link to comment Share on other sites More sharing options...
Advanced Member Digital777 Posted February 2, 2009 Advanced Member Report Share Posted February 2, 2009 These are great Quote Link to comment Share on other sites More sharing options...
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