Member Rhino Posted March 17, 2012 Member Report Share Posted March 17, 2012 Hi there, Does anyone know if there is a 3D Coat equivalent to the Mudbox 'dry brush'? Basically, it's a geometry-depth sensitive brush that only either, say, paints in crevices or along the top of ridges. To use it, you click to begin painting at a place on your model and move along an undulating (in height) surface, and depending on the brush's threshold, will only paint up or down to a certain height. Thanks! Quote Link to comment Share on other sites More sharing options...
Member Rhino Posted March 17, 2012 Author Member Report Share Posted March 17, 2012 Excellent, thanks guys, I'll give it a go - didn't notice that menu before Quote Link to comment Share on other sites More sharing options...
Member NecrochildK Posted April 7, 2015 Member Report Share Posted April 7, 2015 Excellent, thanks guys, I'll give it a go - didn't notice that menu before D: Why can't I see the answer someone replied with? All I see is Rhino's posts. What was the answer? I'm needing a brush like this too. 1 Quote Link to comment Share on other sites More sharing options...
Javis Posted April 7, 2015 Report Share Posted April 7, 2015 Looks like someone deleted their posts unfortunately. Quote Link to comment Share on other sites More sharing options...
Carlosan Posted April 7, 2015 Report Share Posted April 7, 2015 Please try conditions Quote Link to comment Share on other sites More sharing options...
Member NecrochildK Posted April 7, 2015 Member Report Share Posted April 7, 2015 Please try conditions Dry.jpg Thanks so much! This was bugging me all night. Quote Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted April 8, 2015 Reputable Contributor Report Share Posted April 8, 2015 You can find more info about the different "Conditions" here: Quote Link to comment Share on other sites More sharing options...
Advanced Member kirkl Posted April 9, 2015 Advanced Member Report Share Posted April 9, 2015 Do somebody know why painting on dents and bumps have no effect at all? And where is old more/less on heights now? What if I need to paint a flat wall with crumbled plaster layers having crumbling parts intact, not just curvature edges ? in a word something like trim brushes in Zbrush? Quote Link to comment Share on other sites More sharing options...
Advanced Member ghib Posted April 17, 2015 Advanced Member Report Share Posted April 17, 2015 3DCoat's method for detecting cavities is superior to Mudbox's actually.. a ) It's not dependent on brush size, meaning; if you want to paint very tight cavities in Mudbox you need a very small brush size. This can take foreger to fill a large object with small cavity painting. In 3DCoat you can set the falloff independently from brush size. b ) 3DCoat can detect cavities based on geometry detailing AND normal map details. As far as I know Mudbox can't do this which is geometry based only. Quote Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted April 17, 2015 Reputable Contributor Report Share Posted April 17, 2015 Do somebody know why painting on dents and bumps have no effect at all? And where is old more/less on heights now? What if I need to paint a flat wall with crumbled plaster layers having crumbling parts intact, not just curvature edges ? in a word something like trim brushes in Zbrush? It could be a number of things. Not having the currently selected layer visible. Not having the color channel enabled or your opacity value high enough. When I come across an issue like this, it's always something like that. So, I do a quick pre-flight checklist, of sorts, before I start painting. You can see in the videos that 3D Coat does indeed paint in the cavities or bumps....if your settings are correct. Quote Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted April 17, 2015 Reputable Contributor Report Share Posted April 17, 2015 ....another thing it might be is you may have your "Paint Object" or "UV Material" locked in those respective panels. Quote Link to comment Share on other sites More sharing options...
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