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MoskitoRender for 3ds Max (GPU)


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Got to participate in the Beta testing and I love this new renderer (it's essentially the precursor or core of upcoming finalRender R4 GPU/CPU hybrid). No more proprietary restrictions that always come with 3rd part rendering solutions. It's designed to be so tightly integrated with 3ds Max that it simply works like a native rendering solution. Take any scene for the default Scanline or Mental Ray engines, choose Moskito as the production or interactive render, and go.

 

Haven't seen anything better in terms of interactive speed, either. And it's far cheaper than any other comparable 3rd party GPU renderer. So, if you are a 3ds Max user, you definitely will want to check it out.

 

http://www.cebasstation.com/index.php?pid=productinfo&prd_id=175

 

 

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