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Unique Retopo Question...


DarkEdge
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This is a strange and unique request so let me lay out why I'm asking this. I'm modeling an wwii aircraft and the landing gear rotates back and twists sideways. To make the landing gear bay doors I would like to see the landing gear in it's tucked away position. But I don't want to topo over the landing gear just the sculpted wing, I just want to see the landing gear in place to place my edges correctly.

 

Does anyone have any suggestions??

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So if I am already in the retopo room and have "sculpt wing" on it's own layer that I am currently retopologizing, how would I import the new obj onto it's own layer and still be able to continue my retopo on the "sculpt wing"?

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Return to the sculpt room and create a new volume for your import. You can hide the volume and reveal it when you want it to be visible. You can move between rooms and you can show your voxel/surface window in the retopo room (and use it the same as you would in Sculpt).

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