Advanced Member herve_bis Posted September 4, 2015 Advanced Member Report Share Posted September 4, 2015 hello.. I have a scan with some uv's and a color texture. Now I simply want to import it to 3D coat, then do a AUTOPO to get a low polys mesh, make some UVs, and then Bake a disp + color texture. Is it possible..? I have no luck so far.. when I import my scan (8 millions polys) in sculpt room, I get no texture, only geometry.. making it useless.. Thank you Quote Link to comment Share on other sites More sharing options...
Carlosan Posted September 4, 2015 Report Share Posted September 4, 2015 Hi This info helps ? Importing high poly objects for painting vertex color baking from 3d scanned models Using 3D-Coat 1 Quote Link to comment Share on other sites More sharing options...
Advanced Member Solution herve_bis Posted September 5, 2015 Author Advanced Member Solution Report Share Posted September 5, 2015 thanks but vertex painting was not what I needed.. only the high res with its UV and the color map.. I found that LWO is the answer. imported as voxels (with Import W/O voxelisation clicked ON... Works like a charm ! thanks Quote Link to comment Share on other sites More sharing options...
Carlosan Posted September 5, 2015 Report Share Posted September 5, 2015 o_O ty for sharing the solution -and great trick to know- Quote Link to comment Share on other sites More sharing options...
Advanced Member herve_bis Posted September 7, 2015 Author Advanced Member Report Share Posted September 7, 2015 yes... it is essential if you want to retopo a color mapped scan.. vertex color is nice but not as good as a map. cheers. Quote Link to comment Share on other sites More sharing options...
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