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Fill object cavities using other layer ?


Carlosan
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Hi

I have a rock with cavity cracks -on one layer-

And need to fill the cracks and export the geometry result to another app.

(fill object cavities sculpting on another layer)

But cant find the way :P

 

Any help is welcome !

 

Cracked-Granite-392579.jpg

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Kindly check here in around 5 minutes

 

--https://www.dropbox.com/sh/5hk76gkmtc86mpe/AAB69siKLguhwVanUxjpVQOQa?dl=0

 

This is what i described earlier , showing how fast and easy this is .

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I would try to click on the clone and degrade icon > Resample to a really low level, if degrading doesn't do it > Use the FILL brush in Voxel mode (rectangle or lasso) > select SMOOTH ALL (in Voxel Mode) as many times as needed > create another CLONE and DEGRADE copy of the original. This will cut/subtract from the filled-in copy, and leave you with just the filler material...if that is what you need

 

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