Carlosan Posted September 3, 2015 Report Share Posted September 3, 2015 Hi I have a rock with cavity cracks -on one layer- And need to fill the cracks and export the geometry result to another app. (fill object cavities sculpting on another layer) But cant find the way :P Any help is welcome ! Quote Link to comment Share on other sites More sharing options...
Contributor Michaelgdrs Posted September 3, 2015 Contributor Report Share Posted September 3, 2015 Try with cloth !!!! Let the cloth fall , once cracks are filled delete the part that is not wanted. Quote Link to comment Share on other sites More sharing options...
Contributor Michaelgdrs Posted September 3, 2015 Contributor Report Share Posted September 3, 2015 Another more solid way can be done with remove intersection with , just add a cube block to cover the cracks and use this remove intersection with 1 Quote Link to comment Share on other sites More sharing options...
Carlosan Posted September 3, 2015 Author Report Share Posted September 3, 2015 i will try, ty another way, do you know ? i need a speedfast workflow to fill 5 set of 30+ rocks, hahaha Quote Link to comment Share on other sites More sharing options...
Contributor Michaelgdrs Posted September 3, 2015 Contributor Report Share Posted September 3, 2015 Hmmmm , cant think something else right now. I will be back at home in a couple hours , i will try to get something there. Quote Link to comment Share on other sites More sharing options...
Contributor Michaelgdrs Posted September 4, 2015 Contributor Report Share Posted September 4, 2015 Found a solution. Will post in a bit Carlos. Quote Link to comment Share on other sites More sharing options...
Contributor Michaelgdrs Posted September 4, 2015 Contributor Report Share Posted September 4, 2015 Kindly check here in around 5 minutes --https://www.dropbox.com/sh/5hk76gkmtc86mpe/AAB69siKLguhwVanUxjpVQOQa?dl=0 This is what i described earlier , showing how fast and easy this is . Quote Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted September 4, 2015 Reputable Contributor Report Share Posted September 4, 2015 I would try to click on the clone and degrade icon > Resample to a really low level, if degrading doesn't do it > Use the FILL brush in Voxel mode (rectangle or lasso) > select SMOOTH ALL (in Voxel Mode) as many times as needed > create another CLONE and DEGRADE copy of the original. This will cut/subtract from the filled-in copy, and leave you with just the filler material...if that is what you need 1 Quote Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted September 4, 2015 Reputable Contributor Report Share Posted September 4, 2015 Subtract the cutter object/layer from the filled in object/layer Quote Link to comment Share on other sites More sharing options...
Carlosan Posted September 4, 2015 Author Report Share Posted September 4, 2015 testing, ty ! Quote Link to comment Share on other sites More sharing options...
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