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lost metal feeling in vray


wensk
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I think vray support the textures and alpha, then after export the textures and use vray material the result will be same.

Yes Vray support glossy and specular etc.

 

And I use orange color painted the surface, but after export glossy map still havn't color information.

post-38833-0-30823900-1423043035_thumb.j

Edited by wensk
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how look the spec map?

is there the color?

 

Edit:

You have to be careful

PBR glossy-spec is not the same as NonPBR glossy and spec.

It makes no difference if you could import glossy spec, the shader have to read it correctly, too for PBR Textures.

I dont have VRay nor did i work with the glossy-spec workflow.

I always use metal-rough in Cycles.

 

Edit2:

post-24378-0-17442000-1423044684_thumb.j

 

Little image how it should looks.

Left side is glossy-spec, right side is metal-rough.

This is concrete with gold mateial.

 

You see, in glossy-spec, the metal is black in the albedo map and gold in the glossy map and white in the spec map.

 

Edited by Malo
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