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Clara web based 3D program


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Its going to be expensive.

 

The above statement from geo_n could not be more wrong.  I wish people just didn't make things up out of thin air and then attack us with these made up facts.

 

We are going to be mostly free (what you see right now on Clara.io is free and we plan to keep it free) and when we do introduce paying options for premium features (like rendering with V-Ray) they are going to be really low cost, like $10-$20/month (which is what I said at SIGGRAPH this year when asked.)  If you want to render on dozens of machines for days at a time, we will have to charge you based on usage, but I think that is understandable as every other online render farm company does that as well.  But we are trying otherwise to make it as cheap or free as possible.

 

I think comparing the pricing for specialty/high end/studio-oriented VFX plugins compared to a mass market product like Clara.io is comparing apples and oranges.  These are going after different customer bases.

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The above statement from geo_n could not be more wrong.  I wish people just didn't make things up out of thin air and then attack us with these made up facts.

 

I should apologize.  The post above was written at 3am as my daughter (who happens to be named Clara) was up at night.  At times like that I take things more personally than I should.

 

In the clear light of day I realize that we haven't made this clear at all on our website -- there is nothing there about pricing at all.  So we should take this as constructive criticism and add some details about our pricing strategy and how it differs from what we have done previously.

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@Ben Than ks for clarifying

 

@Chingchong Really? I used it in Firefox and it was fine. Perhaps be sure Firefox is updated and no plugins acting up.

Firefox breaks Flash player EVERY time it updates the browser. That probably is the biggest culprit.

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That's weird, I've never had that happen. I don't think this uses Flash anyway. it ran on my tablet without asking me to load Flash.  Of course I couldn't do a lot with it due to the touch screen but what it did do was pretty smooth for a 3 year old tablet.

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I should apologize.  The post above was written at 3am as my daughter (who happens to be named Clara) was up at night.  At times like that I take things more personally than I should.

 

In the clear light of day I realize that we haven't made this clear at all on our website -- there is nothing there about pricing at all.  So we should take this as constructive criticism and add some details about our pricing strategy and how it differs from what we have done previously.

I was looking at your other products after seeing this on fxguide.

The other products that I was referring to.

http://exocortex.com/

I'm also not a fan of node locked license. Modo, 3dcoat, lightwave, etc provide a more flexible license.

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I'm also not a fan of node locked license. Modo, 3dcoat, lightwave, etc provide a more flexible license.

 

Exocortex's desktop products are all available with floating licenses.

 

BTW here is what is possible using Clara.io these days:

 
 
ClaraIO_F1Ferrari.jpg
 
2. I rendered this using V-Ray and Clara.io:
 
ClaraIO_CokeCan.jpg
 
This is a model in the editor viewport:
 
Tricycle.png
 
Here is a Buddha model rendered with sub surface scattering (although it is our older UI look and feel):
 
JadeBuddha.png
 
And lastly, here is our more recently UI look and feel with a STL file I imported, lit and animated:
 
ClaraIO_HenrySegerman_STL.png
 
We've added more than 2000 features and bug fixes since August 2013. :)
 
Best regards,

-ben

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Looks nice so far
After only 10 minutes explore  this
I think i Know how it work . very easy  to use for me.

except,  I still  dont figure  How I use this Bone  thing,  Also  I found not information in the Guide.

A little bit slow for me  

 

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Looks nice so far

After only 10 minutes explore  this

I think i Know how it work . very easy  to use for me.

except,  I still  dont figure  How I use this Bone  thing,  Also  I found not information in the Guide.

A little bit slow for me  

 

 

Thanks for trying it out.

 

Bone is mostly used for importing Skinned characters via FBK.  In that context it works fine.  But using it for creating skinned characters within Clara.io from scratch isn't really recommended yet.  It needs some polish.

 

I'd be interested in knowing which part of Clara.io you found slow so we can optimize it. :)

 

Take care,

Ben Houston

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