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Hi Everybody,

 

Been working on my sculpting workflow a bit lately, thought it would be better to create a sketchbook post here for my stuff rather than spam the forum with a new "mini" thread each time I make a new model :)

 

Currently I'm practicing sculpting a generic male base mesh, here's what I've got so far:

 

20140315_000311.jpg

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Playing around with using voxlayer to quickly create a hair base - easy as pie :)

 

I used Kato from Steampunk Couture as a reference when I did the face but it looks like I'm going to need a bunch more practice before I can start really capturing the likeness of someone from photos.

 

 

http://3d-coat.com/turntableID=139632222190

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Did a quick clothing test tonight, voxlayer again... will need to add lots of details to look like the reference but for laying down a base it's really nice and quick.

 

 

http://3d-coat.com/turntableID=139653690452

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Oh, cool.  I didn't know about that remove ngons feature, thanks Carlosan :)

 

Have a bit more progress to show too, a little off tangent, but I spent the day learning Marvelous Designer and managed to come up with this for Kato:

 

20140412_230436.jpg

 

It's still high poly of course, I'll need to retopo it 3D-Coat, but wow, Marvelous Designer is *amazing*.

 

Fwiw, here's the reference pic I went off (I changed reference to Kato wearing something a little more normal).

 

20140412_230446.jpg

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Awesome!  i've been looking at Marvelous Designer, but I've been putting off trying it out until I have a bit more time.  How is the learning curve?

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I did that in a day.

 

It was a long day, but a day none the less :)

 

Biggest problem I had was finding or figuring out clothing patterns.  It's pig easy to use but if you put crap patterns in, you'll get crap clothes.  The other problem I had was that after 4 or so layers clothes started to get tangled in each other (i.e. the leather jacket and the purple jumper got mixed up with each other on her back).  You can sometimes tease this out by pulling on the clothes in realtime in simulate mode, but sometimes you have to grab a problem panel and reset it to an arrangement point.

 

Oh yeah, that's the other thing, a number of the tutes talk about arrangement points.  They're built into the built in avatars, but if you import a character of your own you'll have to make them for it (you can do this in marvelous designer).  

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