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Option to swap green channel in Vector export


psyborgue
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I got XYZ->RGB vector displacement working perfectly in blender, but it requires inverting the green channel of the texture*. Could 3d coat perhaps have an option to flip that channel on export so a node setup (or inverting in an image editor) to invert that channel is unnecessary?

post-1287-1238004693_thumb.png

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Go to "View" - "Options", find "Normal Map Export", the default standard is "3DS-Max, LW", you can select "Maya" standard.

The difference between these two Normal Map standard is that green channel is inverted.

post-445-1238038681_thumb.jpg

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Go to "View" - "Options", find "Normal Map Export", the default standard is "3DS-Max, LW", you can select "Maya" standard.

The difference between these two Normal Map standard is that green channel is inverted.

Thanks, but that's for normal maps, not for vector displacement maps.

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