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fabric texturing/ modeling?


wilson66
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I have to model a thick, woolen scarf worn by a character that will be visible pretty close up (for a very large poster) and create convincing texture for it. Like this:

 

scarf.jpg

(just some random image pulled from google image search, doesn't have to look exactly like this)

 

How would you do something like this in 3DCoat, if I don't want to sculpt each and every single thread by hand? The scarf is already in place, meaning its already wrapped arount the characters neck, with knot and everything.

 

Any hint would be greatly appreciated.

 

 

 

 

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Do you have an image of a material you would like to use?

 

There are two ways it can be done easily. Both ways use a seamless texture with various maps (normal, displacement and diffuse color/albedo in particular).

 

The first way: Unwrap the mesh along one axis, U or V, then apply the texture that way. That said, it would be easier in another application (such as Modo, etc.) with this method.

 

The second way, also with a similarly unwrapped UV mesh as noted above, but then you could use the same seamless texture and load it as a stamp, then hand paint it with that stamp in the UV texture editor window.

 

 

I think those are the two easiest ways off the top of my head.

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Can I load a (tiled) displacement map into 3D Coat and use that to displace the mesh in sculpt room? Probably not, right, since there is no UV information on the surface/ voxel object.

 

Might need to do this in another application, e.g. ZBrush.

Edited by wilson66
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Hi!

Yeah, you could use vertex painting and use the same method with a stamp as mentioned above. Use cube mapping with the stamp, that should get pretty close.

Though you might need to crank up the resolution of the scarf layer in the . VoxTree first to make sure the painting details are captured.

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