Reputable Contributor digman Posted May 12, 2012 Author Reputable Contributor Report Share Posted May 12, 2012 This impish fellow is all in perfect symmetry ( don't tell michalis ) and 300,000 tri polygons... Got to love the smoothness of the new brush routine, some loving on them and they will be good to go... Quote Link to comment Share on other sites More sharing options...
Reputable Contributor digman Posted May 15, 2012 Author Reputable Contributor Report Share Posted May 15, 2012 I am happy with the base design, now to work it over, one day... Quote Link to comment Share on other sites More sharing options...
Reputable Contributor digman Posted May 15, 2012 Author Reputable Contributor Report Share Posted May 15, 2012 Some more detail... Quote Link to comment Share on other sites More sharing options...
Reputable Contributor digman Posted May 29, 2012 Author Reputable Contributor Report Share Posted May 29, 2012 I have been seeing what I can do with sculpting in surface mode and keeping the polygon count very low. The statue head is 55,000 tri polygons rendered in Vue with a displacement map created for details in PPP. No retopo just imported the obj model into PPP and a auto uv map created upon import. Displacement map and a Vue shader mix in the render... Some post work in TB. Quote Link to comment Share on other sites More sharing options...
Contributor Tony Nemo Posted May 29, 2012 Contributor Report Share Posted May 29, 2012 The scars on the hat and those on the face lack congruency. Are they supposed to be made of different materials? Their properties confuse the perception of what this is, a baked clay, or painted wood or stone. I can't see stone as the injury looks like it was done to wet clay where the cap defects appear to have arisen through uneven decay. Anyway, it looks like you had fun which is necessary if one is to persevere. . Quote Link to comment Share on other sites More sharing options...
Advanced Member Garagarape Posted May 29, 2012 Advanced Member Report Share Posted May 29, 2012 Wow! I Missed the room doodle (#27). This is very good! Agree with Tony Nemo on the last one. Adding some dirt or moss would probably make it more real too. Cool lightning though! Can't wait to see next step. Quote Link to comment Share on other sites More sharing options...
Reputable Contributor digman Posted May 29, 2012 Author Reputable Contributor Report Share Posted May 29, 2012 Correct on both counts... I will have to let go of the vue shader completely or greatly reduce it and the satute still has a plastic unreal look to it... Quote Link to comment Share on other sites More sharing options...
Reputable Contributor digman Posted June 13, 2012 Author Reputable Contributor Report Share Posted June 13, 2012 A glass paperweight doodle, quick render in Blender Cycles... Quote Link to comment Share on other sites More sharing options...
Advanced Member michalis Posted June 13, 2012 Advanced Member Report Share Posted June 13, 2012 Nice shader, but not glass really. You need to use lightpath/ray length for great glass results. It's a bit complicated, I'll post you some workaround soon. Still searching. Interesting sculpting David. Do I see some cavity painting here? Quote Link to comment Share on other sites More sharing options...
Reputable Contributor digman Posted June 13, 2012 Author Reputable Contributor Report Share Posted June 13, 2012 I'm all ears for better glass... Yes you see some cavity painting... Quote Link to comment Share on other sites More sharing options...
Advanced Member michalis Posted June 13, 2012 Advanced Member Report Share Posted June 13, 2012 3dc vertex painting? Quote Link to comment Share on other sites More sharing options...
Reputable Contributor digman Posted June 13, 2012 Author Reputable Contributor Report Share Posted June 13, 2012 PPP mode.... Quote Link to comment Share on other sites More sharing options...
Reputable Contributor digman Posted June 23, 2012 Author Reputable Contributor Report Share Posted June 23, 2012 Ok, First pass at learning in Blender how to render and composite a 3DCoat sculpt into a photo... Rendered in Blender Cycles, Composited with nodes and some postwork to add grain and a few other effects 90% of the work was done in with Blender 10% postwork. I'm working at getting rid of the computer look but it's quite a challenge... Edit: I changed the image as I did a little more post work for the effect I was after... Quote Link to comment Share on other sites More sharing options...
Advanced Member michalis Posted June 23, 2012 Advanced Member Report Share Posted June 23, 2012 Excellent integration David! But, but... you need much sharper sculpting details now. A lot more. Quote Link to comment Share on other sites More sharing options...
Reputable Contributor digman Posted June 24, 2012 Author Reputable Contributor Report Share Posted June 24, 2012 Thanks and yes I got lazy after burning some brain smoke to crisp up the model. It is a WIP after all and still working on it... Quote Link to comment Share on other sites More sharing options...
Advanced Member Garagarape Posted June 24, 2012 Advanced Member Report Share Posted June 24, 2012 The grain effect + lighting makes a great picture of it. It's vibrating (there's no bad joke here). I admire your will to learn new processes with different softwares. Just didn't manage to master Messiah though I bought it... Shame on me. Quote Link to comment Share on other sites More sharing options...
Reputable Contributor digman Posted July 9, 2012 Author Reputable Contributor Report Share Posted July 9, 2012 Garagarape, you inspired me by your recent work to finish this guy... Yes, I learn new things to keep the brain lubricated. I will be 60 years next birthday and I got 55 years to go, all the way to 115... Quote Link to comment Share on other sites More sharing options...
Advanced Member Garagarape Posted July 10, 2012 Advanced Member Report Share Posted July 10, 2012 Ha ha! This E.T fan Alien is really funny. I'm 39, but ruined my body by playing to much rugby... still 12 years old minded though. Keep on the good work! Quote Link to comment Share on other sites More sharing options...
Contributor Tony Nemo Posted July 10, 2012 Contributor Report Share Posted July 10, 2012 115 is plenty of time to hone your skills, but that only leaves me 40 years! Titian did much of his best work in his 90s. Quote Link to comment Share on other sites More sharing options...
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