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Javis
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Hey all, I posted a new video today. It's a work flow related video, from LW to 3DC and back again. I cover the creation of morph maps in 3DC and then for use in LW. Rather simple, but there are a few nuances that should be known for the process. Anyway, enjoy. This was a fun video to do.

LW<>3DC Workflow: Sculpting Morph Maps for LW

http://vimeo.com/9394361

Direct download: http://www.pilgway.com/~javis2/3-2_Vids/Misc/LW-3DC%20Workflow%20SculptedMorphMaps.mp4

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Hey all, I posted a new video today. It's a work flow related video, from LW to 3DC and back again. I cover the creation of morph maps in 3DC and then for use in LW. Rather simple, but there are a few nuances that should be known for the process. Anyway, enjoy. This was a fun video to do.

LW<>3DC Workflow: Sculpting Morph Maps for LW

http://vimeo.com/9394361

Direct download: http://www.pilgway.com/~javis2/3-2_Vids/Misc/LW-3DC%20Workflow%20SculptedMorphMaps.mp4

Excellent, Javis! It beats the crap out of moving vertices around. :clapping:

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Sculpt changes are not attached to the last selected layer in version 3.2.03. Is this true? I've tried to do the same and give the default head in 3DC a smile, like in the video. But the changes were not attached to the layer. I moved back to the paint tab, after the changes. I've really done all the same but the sculpt changes was not layer dependant.

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Hey man, I hope you don't mind, but I moved your post from the announcement section to here. ;)

Sculpt changes are not attached to the last selected layer in version 3.2.03. Is this true? I've tried to do the same and give the default head in 3DC a smile, like in the video. But the changes were not attached to the layer. I moved back to the paint tab, after the changes. I've really done all the same but the sculpt changes was not layer dependant.

That's pretty odd. Just to narrow down the issue, be sure the layer you want to append the changes to is selected, and that it is the only visible layer as well. This may play a role in how it attaches changes. I will run a test to see if this is the case.

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I've uploaded a new video that was created by Peter Bowmar, he walks you through the process of a 3DC<>Houdini pipeline for your texture maps in this video. Thank you Peter for creating this video!

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Sculpt changes are not attached to the last selected layer in version 3.2.03. Is this true? I've tried to do the same and give the default head in 3DC a smile, like in the video. But the changes were not attached to the layer. I moved back to the paint tab, after the changes. I've really done all the same but the sculpt changes was not layer dependant.

Hey Chris. :)

Just wondering if you got this working?

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Hey all, I posted a new video today. It's a work flow related video, from LW to 3DC and back again. I cover the creation of morph maps in 3DC and then for use in LW. Rather simple, but there are a few nuances that should be known for the process. Anyway, enjoy. This was a fun video to do.

LW<>3DC Workflow: Sculpting Morph Maps for LW

http://vimeo.com/9394361

Direct download: http://www.pilgway.com/~javis2/3-2_Vids/Misc/LW-3DC%20Workflow%20SculptedMorphMaps.mp4

I was wondering if just as this video shows you creating a morph on a layer you can load different morphs created in another program into 3D coat as layers and work them further being able to toggle between them using layers?

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Hey Javis...if you happen to be working on a "Intro to 3DC" title currently, may I suggest something that may be beneficial to both you and the end user/customer? As Kurv Studios breaks down their webinars into different sessions, break yours down into segments and make them available for purchase/download as you finish. Then when you're done, you can sell the DVD as a single title...with the option to just buy segments they want at a time. This way, instead of waiting until you're completely done (which progress can be hindered by interruptions and such), you have smaller bites to sell and get to market. The end user gets something in their hands much quicker as well...so it's a win/win either way, IMHO.

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Hey Javis...if you happen to be working on a "Intro to 3DC" title currently, may I suggest something that may be beneficial to both you and the end user/customer? As Kurv Studios breaks down their webinars into different sessions, break yours down into segments and make them available for purchase/download as you finish. Then when you're done, you can sell the DVD as a single title...with the option to just buy segments they want at a time. This way, instead of waiting until you're completely done (which progress can be hindered by interruptions and such), you have smaller bites to sell and get to market. The end user gets something in their hands much quicker as well...so it's a win/win either way, IMHO.

Good point! +1

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First, sorry for not attending to the forums lately. HUGE project at large, can't do much forum stuff until after GDC. So my apologies to all.

No. Unfortunately it is still not working here. :(

That is so odd. We should get together on skype and we can walk through the process over video chat. :)

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Hey Javis...if you happen to be working on a "Intro to 3DC" title currently, may I suggest something that may be beneficial to both you and the end user/customer? As Kurv Studios breaks down their webinars into different sessions, break yours down into segments and make them available for purchase/download as you finish. Then when you're done, you can sell the DVD as a single title...with the option to just buy segments they want at a time. This way, instead of waiting until you're completely done (which progress can be hindered by interruptions and such), you have smaller bites to sell and get to market. The end user gets something in their hands much quicker as well...so it's a win/win either way, IMHO.

Indeed! It is really interesting that you mention this. I was checking out my ecommerce solution to see if it could do this last month before I put the DVD up for sale. In fact I almost put the DVD up that way, once I found it could. But decided against it.

For future training that is paid and where it makes sense to part it out, I will definitely be doing this. :)

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Im just wondering will the free tutorials continue still so it's just on pause while you make a new DVD tutorials or will they all be paid from now?

By the way if anyone is looking for a cool tutorial idea how about some that show the steps of rendering a 3DC model/scene with a app like LuxRender, Sunflow and YafaRay via blender (as it's free so everyone can try it) for realistic renders. Maybe one day there will be direct exporters for these rendering apps also, this would be very useful. :D

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Im just wondering will the free tutorials continue still so it's just on pause while you make a new DVD tutorials or will they all be paid from now?

Hey there. :)

There will be paid and free tutorials alike in the future. At the moment though, I am on a huge project for Pilgway. It has taken precedence over all training, and dare I say all other projects I had lined up.

All training projects will continue after GDC.

I can't say what it is, due to NDA. Sorry. ;)

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Does that mean 3DC will have a booth at GDC?...hey, has a nice ring to it. :D

It sure does! Unfortunately not this year... This is a top secret project. Black Ops. B)

I've already said too much...! The men in black are already here... Gotta go! :D

+1, I second the intrugue Javic ;-) hmmmm cant wait to see the project when its ready

It will never be seen by public eyes. That is all the more I can say on it. Sorry!

Anyway, yep. Tutorials will be flying out the doors and windows when I get back (for a little while anyway). I've got a queue of videos I need to hit. Some really good work flow ones especially. Can't wait to finish and release them.

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  • 2 weeks later...

Hey everyone!

I have posted up a new video. It covers the topic of using the voxel sculpting tools to generate normal maps on a LOW poly asset for game assets, rendering, etc., with out the need to edit the mesh in any kind of way and only exporting out your texture maps (AO and N maps). Enjoy!

Work flow - Using voxel sculpting tools to create normal maps in 3DC

http://vimeo.com/10291522

Direct download: www.3d-coat.com/~javis/3-2_Vids/Misc/3D-Coat-Workflows-UsingVoxelSculptingtoolsonLowPolyAssets.mp4

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Thanks ifxs! :) Appreciate it.

Phil, absolutely! It might be rare, but certainly a useful work flow possibility. I've found myself using them a few times, it's quite good! Especially when you need to try and adhere an organic sculpted look to the normal map on a hard surface object.

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  • 3 weeks later...

A few more video updates, plus one video from our new tutorial instructor, Daniel! Daniel has been part of Pilgway for some time now, but I have gotten him on to recording videos now too. Please welcome him to the fold. :)

3DC<>Blender Pipeline (Thanks Daniel!)

http://vimeo.com/10890641

Direct download: http://pilgway.com/~...Blender-3DC.mp4

3D-Coat Workflows - Ptex in external engines with no Ptex support

http://vimeo.com/10904953

Direct download: http://www.3d-coat.c...PtexSupport.mp4

3D-Coat Workflows - Baking Ptex textures on to a mesh with existing UVs

http://vimeo.com/10904993

Direct download: http://www.3d-coat.com/~javis/3-2_Vids/Misc/3D-coat-Workflows-BakingPtextexturestomeshexistingUVs.mp4

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