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Add multiple file support to Merge tool


Lwmusings
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Added a mantis feature request for this: http://3d-coat.com/mantis/view.php?id=1539

I think it would be very beneficial if we could select and merge more than one object file at a time in the voxel room. Ideally it would work with the "Merge to separate volumes" option. (I know that it works with multi-layer lightwave files, but I don't always have the luxury of working with lwo files.)

 

For example you select the "Merge" tool or choose "Merge Object" from the file menu while in the voxel room. Then click on the "Select Mesh" option, and instead of just being able to select one object file you select multiple files. The multiple files would be then imported as one voxel layer or if "Merge to separate volumes" is checked they would be merged to individual voxel layers.
 

Feel free to add your thoughts. I know this feature with my current projects and workflow would save me a TON of time.

Edited by Lwmusings
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I'll be honest, here...It's best to select all the objects in a scene from your main 3D App > export as an OBJ. All those files can then be merged in one go. Which other apps allow you to import multiple OBJ files at once? I don't think you can in 3ds Max, Maya, Mudbox or ZBrush. Curious to hear what other apps offer multiple file imports

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We're using exports of high density meshes from various CAD as well as Geomagic Freeform (stl and obj files). They support exporting individual parts as individual stl or obj files. We're then loading them into 3Dcoat to make use of the retopology and other tools in 3DCoat. Admittedly its a different workflow than found in typical animation oriented 3D software.

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Our current workflow uses Lightwave's "object collapser" plugin which allows you to load multiple object files in as layers. We then save out one lwo with all the various objects as layer. Then load into 3dcoat and use the  "Merge to separate volumes" to get them as individual voxel layers. 

Its a time intensive work around though, thanks to Lightwave's impressive slowness with loading high density meshes (and 2gb lwo file size limit). However it beats merging 30+ individual files into 3dcoat one at a time. The ideal would be to skip Lightwave and go straight to 3dcoat with a multiple file import.


 

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Our current workflow uses Lightwave's "object collapser" plugin which allows you to load multiple object files in as layers. We then save out one lwo with all the various objects as layer. Then load into 3dcoat and use the  "Merge to separate volumes" to get them as individual voxel layers. 

Its a time intensive work around though, thanks to Lightwave's impressive slowness with loading high density meshes (and 2gb lwo file size limit). However it beats merging 30+ individual files into 3dcoat one at a time. The ideal would be to skip Lightwave and go straight to 3dcoat with a multiple file import.

 

There might be someone in the Script section of this forum, who might be willing to accommodate this faster than Andrew might be able to. Because Andrew already has a ton on his plate, currently.

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