Member Teriander Posted November 26, 2015 Member Report Share Posted November 26, 2015 I can not figure out how to snap to the UV preview grid in UV mode. I'm trying to follow an online video to setup LIghtmapping in Unreal 4, but using 3D Coat instead of Maya for the UV Mapping. He indicates the importance of making sure your UVs start and stop based off a correct grid alignment, but I can not figure out how this is done for 3D Coat. Here is a link of where he uses this method in Maya's UV and the second he discusses this - https://youtu.be/-sJsR0y7R8U?t=8m1s Any suggestions on how this is done in 3D Coat? Quote Link to comment Share on other sites More sharing options...
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