Contributor artman Posted May 16, 2014 Contributor Report Share Posted May 16, 2014 just posting to state that hahah Its only 1 channel either albedo (color),alpha or occlusion...it does not support Specular (while you still have specular/gloss settings in the shader but no maps to load to control them)So vertex paint is still more powerful to compose in 3DCoat even if renderer and shaders are more limited. But importing vertex paint in marmoset is great way to prepare marmoset shaders before retopo/baking,to have an idea how the color scheme is gonna look under specific sky cubemaps.Also Some 3Dcoat vertex painting early in the process can be good for art direction and even sometimes orient sculpting/design in new directions . 1 Quote Link to comment Share on other sites More sharing options...
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