Jump to content
3DCoat Forums

Symmetry On - Off by a switch on layers


Garagarape
 Share

Recommended Posts

  • Advanced Member

On most of characters you will find both symmetric and non symmetric parts.

In Voxel or retopo room, once you've chose symmetry or not, you have to deal with it till the end.

 

My retopo workflow now, which is quite time consuming, is to work with symmetry "off"

and to retopo half the character for symmetrical areas (one layer),

and build entirely asymmetrical parts on another layer.

When this done, I export the whole as an obj file, import it into Maya,

then mirror the symmetric parts before merging them with the asymmetric chunks.

 

What would be really nice, is to be abble to switch "on-off" the symmetry on each layer

(Oh! both arms are the same, ok, arms layer, symmetry "on" / this body part is asymmetric,

ok, lets put it on another layer with symmetry "off").

 

Could this option be considered for the release to come?

I know that's not easy, but that would be really useful.

 

besides, symmetry with Z axis in the retopo room, create a flipped mesh on one side. :(

  • Like 1
Link to comment
Share on other sites

+1

 

may be the best option will be to think local symmetry as a new MODIFIER development

 

and to have MODIFIER STACKS 

 

--------------------------------

 

 

The modifiers you apply to an object are stored in a stack. By navigating up and down the stack, you can change the effect of the modifier, or remove it from the object. Or you can choose to “collapse” the stack and make your changes permanent.

There are other general things to know about using modifiers:
You can apply an unlimited number of modifiers to an object or part of an object.
When you delete a modifier, all its changes to the object disappear.
You can move and copy modifiers to other objects using controls in the modifier stack display.
The order or sequence in which you add modifiers is important. Each modifier affects those that come after it. For instance, adding a Bend modifier before a Taper can give you distinctly different results than if you first added the Taper followed by the Bend.

Link to comment
Share on other sites

  • Advanced Member

Hey, Carlosan!

 

Yes. I know this is a tricky thing, not very easy to implement.

At least, a "by layer" thing would be helpful IMO.

A local symmetry modifier with modifier stack would be a lot more complicated,

but also a lot more powerful.

I don't know what could be the incidence of implementing such a tool on the entire soft behavior.

But there must be something to do to make symmetry better. 

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share

×
×
  • Create New...