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Baking multiple vox objects to multiple retopo objects?


paulrus
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I know this is entirely possible, but my searches have come up empty.

 

I have several voxel object layers that are retopo'd into several retopo layers.

 

Each retopo has it's own unique UV set.  I am then trying to send each retopo layer to Microvertex along with the appropriate displacement from the matching voxel object.

 

The problem I'm having is, only 1 object makes it to paint with the correct displacement.  The other objects get transferred, but they don't pick up the correct displacement.

 

Can someone please let me know what I'm doing wrong here?

 

Thanks,

 

Paul

 

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