Member x-OL Posted March 23, 2015 Member Report Share Posted March 23, 2015 Есть объект (ноги) с текстурой без прозрачности. Этот объект (ноги) расположен под объектом (пряжка) типа спрайт - это просто плоскость и на ней нарисована текстура с прозрачными участками. Участок нижнего объекта (ноги) который находится под прозрачными участками этой текстуры (пряжка) - становится прозрачным, получается "дырка" насквозь - так что видно задний фон сцены Как поменять настройки чтоб прозрачность отображалась корректно? Зелёным контуром показаны границы спрайт-объекта (пряжка), красным показана "дырка" Quote Link to comment Share on other sites More sharing options...
Carlosan Posted March 23, 2015 Report Share Posted March 23, 2015 Hi Its related to Backface culling ? Quote Link to comment Share on other sites More sharing options...
Member x-OL Posted March 23, 2015 Author Member Report Share Posted March 23, 2015 (edited) Hello! This option located in "View" menu? In v 4.1 this menu looks a little differently I made this screenshot when backface culling is ON When bacface culling off - holes in lower textures is appear too, but in this zones I see back side of object Changing of different video modes - GL, DX, Cuda - do not solved this problem May it depend of graphic card? My card - GTX 650 tiBoost Edited March 23, 2015 by x-OL Quote Link to comment Share on other sites More sharing options...
Member x-OL Posted March 25, 2015 Author Member Report Share Posted March 25, 2015 А ещё кто-то сталкивался с таким багом прозрачности? Или это только мне так повезло? Quote Link to comment Share on other sites More sharing options...
Member x-OL Posted March 31, 2015 Author Member Report Share Posted March 31, 2015 да тут какой-то вообще мёртвый форум...так ни на один вопрос и не ответили толком Что - даже разработчики не знают ответов? Хорошее же тут отношение к новым пользователям... Quote Link to comment Share on other sites More sharing options...
Carlosan Posted April 1, 2015 Report Share Posted April 1, 2015 Please send a support-related question to Andrew Shpagin atsupport@3d-coat.com ty Quote Link to comment Share on other sites More sharing options...
Member x-OL Posted April 2, 2015 Author Member Report Share Posted April 2, 2015 thanks, but I will not send because is very small chance to receive a answer Ukrainian users are not in focus of developer Quote Link to comment Share on other sites More sharing options...
Carlosan Posted April 2, 2015 Report Share Posted April 2, 2015 Sorry i dont got your point. The developer team is Ukrainian. Quote Link to comment Share on other sites More sharing options...
Contributor ajz3d Posted April 2, 2015 Contributor Report Share Posted April 2, 2015 There's a very good chance to receive an answer from the developers. I conversed with Andrew via e-mail before and he responded to all of my e-mails. I say you should give it a try. But regarding your question. It's not currently possible to display cut-out opacity in the viewport. At least I do not know of any means to do so, sorry. I'd love to see this implemented though. This would be perfect when designing game models (especially plane-based hair, foliage and other stuff). Quote Link to comment Share on other sites More sharing options...
Member x-OL Posted April 3, 2015 Author Member Report Share Posted April 3, 2015 I know that autor of this program from Kyiv I agree with you - right transparency in viewport - is very necessary. This feature may give you the possibility to see complete view of object without holes - it may be very useful in game models - when sprites used very often. You have convinced me - I will try to ask Andrew about this problem:) Quote Link to comment Share on other sites More sharing options...
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