Advanced Member Garagarape Posted November 20, 2012 Author Advanced Member Report Share Posted November 20, 2012 Thanks Wave of light, you made it more clear. My explanation was a bit crappy. Yes, I hope it will work fine. Quote Link to comment Share on other sites More sharing options...
Advanced Member Garagarape Posted November 20, 2012 Author Advanced Member Report Share Posted November 20, 2012 First serious NM bake test: 1 Quote Link to comment Share on other sites More sharing options...
Advanced Member wave of light Posted November 21, 2012 Advanced Member Report Share Posted November 21, 2012 Nice start, looks clean. Quote Link to comment Share on other sites More sharing options...
Advanced Member michalis Posted November 21, 2012 Advanced Member Report Share Posted November 21, 2012 It looks great. Well done so far. Quote Link to comment Share on other sites More sharing options...
Advanced Member Garagarape Posted November 21, 2012 Author Advanced Member Report Share Posted November 21, 2012 Thanks Wave of light and Michalis. I'm happy to build something in 3dCoat again. It's been a while since I didn't use the application; so there's plenty of new things that I don't handle well in the new tools. As allways, I do this character in a rather classic way. I admire people like you allways trying new workflows. I only try to solve problems when the pc capacity is overwhelmed. Not enough to find revolutionnary and astonishing way to produce CG... Those Artists productions links you pasted in your thread Michalis, wow! That's a slam in the face! Very inspiring just as your space donut. I just didn't understand if it was possible to render a mesh with displacement map on it in 3dCoat. When my Dragon will be done, I'll try to stop producing for a while and will focus on learning new tools and finding out where the new functions are in the menus. Learning new techniques would surely be good for I'm always using the classic NM+Color map+Specular way... Quote Link to comment Share on other sites More sharing options...
Advanced Member michalis Posted November 21, 2012 Advanced Member Report Share Posted November 21, 2012 You're interested on an export to a VG engine. You're doing it just fine. Other render engines, more movie oriented, are different. But same principles, always. A good retopo always helps. Displacement maps are not as forgiving as normal maps are. For sure. Quote Link to comment Share on other sites More sharing options...
Advanced Member Garagarape Posted November 22, 2012 Author Advanced Member Report Share Posted November 22, 2012 Thanks Michalis.Calisepra! Time to sleep here, Calinicta! Did you try Marupura's fake SSS shader? It's a nice one I think. Quote Link to comment Share on other sites More sharing options...
Advanced Member wave of light Posted November 22, 2012 Advanced Member Report Share Posted November 22, 2012 Excellent, Vladimir has sorted out my website issues, so I can now follow you thread. Quote Link to comment Share on other sites More sharing options...
Advanced Member Garagarape Posted November 22, 2012 Author Advanced Member Report Share Posted November 22, 2012 That was weird this issue. But I remember someone else having same kind of website update problem last year. How's doing the Thing? Quote Link to comment Share on other sites More sharing options...
Advanced Member wave of light Posted November 22, 2012 Advanced Member Report Share Posted November 22, 2012 Yes, I sent him a couple of screencasts and they have solved all the issues. As for Thing - did a test rig in LightWave but found some mesh and normal map issues, so today I've been fixing areas and upping the detail. However this seems to have stopped in from being able to merge for PPP... just giving it another go as we type. Want to get on with texturing now. Quote Link to comment Share on other sites More sharing options...
webmaster Posted November 22, 2012 Report Share Posted November 22, 2012 That was weird this issue. But I remember someone else having same kind of website update problem last year. How's doing the Thing? If somebody else has issue with following a thread send me PM or send a letter to web@3d-coat.com Quote Link to comment Share on other sites More sharing options...
Advanced Member Garagarape Posted November 23, 2012 Author Advanced Member Report Share Posted November 23, 2012 All right! If I see someone talking about this kind of issue, I'll tell you about it. Sometime people don't know where to ask, because it is not related to 3d-Coat app itself. Little progress on retopo: Quote Link to comment Share on other sites More sharing options...
Advanced Member Garagarape Posted November 24, 2012 Author Advanced Member Report Share Posted November 24, 2012 Retopo Done. Uvs optimization time! 1 Quote Link to comment Share on other sites More sharing options...
Advanced Member Garagarape Posted November 24, 2012 Author Advanced Member Report Share Posted November 24, 2012 Model baked. AO + NM only for the moment. It is full of stains because I didn't pay attention to sharp angles and areas too close to each others... Will fix it tomorrow. Quote Link to comment Share on other sites More sharing options...
Advanced Member wave of light Posted November 24, 2012 Advanced Member Report Share Posted November 24, 2012 Nice, shame about some of the issues. I'd noticed these with my model, so I have a couple of questions, if you don't mind. 1. I manually fixed the spiked poly areas in the tweak room, but I was lucky because they were on the inside of the eye socket, so I could get away with it. And the reason I did that, was because it took ages to bake and produce the maps. So my second question is: 2. How long did it take to merge the maps to the paint room (it was like 25mins on my Thing sculpt). My system specs are in my sig. Cheers, Ricky. Quote Link to comment Share on other sites More sharing options...
Advanced Member michalis Posted November 24, 2012 Advanced Member Report Share Posted November 24, 2012 @Garagarape, the master of retopo among other talents. @wave of light 25 mins? this is wrong. How large maps? how much ram do you have? It takes less than a min in general. Or a few mins, depends. Quote Link to comment Share on other sites More sharing options...
Advanced Member Garagarape Posted November 24, 2012 Author Advanced Member Report Share Posted November 24, 2012 Wave of Light, I didn't do the baking in 3d-Coat this time. I used X-normal wich did the trick by baking the seven parts of the dragon all at once (couldn't do it in 3dC, lack of memory I was told). The AO baking was more difficult; had to repeat seven baking on the low for each high model parts... You seem to have a good machine, fast enough for baking in 3dC. 25mins seems very long. I just don't understand why it took so long. How many polys in your retopo model, how many for your voxel thing? The stains you often get when baking are not errors or bugs of the application. It is sometime impossible to calculate correctly tight spaces folds with sharp angles. You can do nothing against that except baking separately areas that are too close to each other. I'm lazy, so most of the time I fix it in Photoshop or 3dCoat paint room... I hope you'll get your answer about your problem. The dragon head you can see on pic #542 was baked in about 20 seconds. It is the only hint I can give you at the moment. Quote Link to comment Share on other sites More sharing options...
Advanced Member Garagarape Posted November 24, 2012 Author Advanced Member Report Share Posted November 24, 2012 Oh,I forgot to tell you, I use a 2048X2048 tex on this model. Quote Link to comment Share on other sites More sharing options...
Advanced Member wave of light Posted November 24, 2012 Advanced Member Report Share Posted November 24, 2012 Thanks guys, I hate asking questions about my personal projects in someone else's thread. There is definitely a problem by the looks of it, so I will post an example in my Thing thread. Cheers, Ricky. Quote Link to comment Share on other sites More sharing options...
Advanced Member Garagarape Posted November 25, 2012 Author Advanced Member Report Share Posted November 25, 2012 Don't worry about writing here. No problem! Quote Link to comment Share on other sites More sharing options...
Advanced Member wave of light Posted November 25, 2012 Advanced Member Report Share Posted November 25, 2012 Don't worry about writing here. No problem! Ok mate, cheers. Quote Link to comment Share on other sites More sharing options...
Advanced Member Garagarape Posted November 25, 2012 Author Advanced Member Report Share Posted November 25, 2012 Fixed the stains problem. Now lets put color on it. The wings are ugly; I will change them. 2 Quote Link to comment Share on other sites More sharing options...
Advanced Member Garagarape Posted November 26, 2012 Author Advanced Member Report Share Posted November 26, 2012 Started a bit of coloring. It is very far from the real touch I want... + He looks stupid from this angle. Like a not clever doggy waiting for a bone. 1 Quote Link to comment Share on other sites More sharing options...
Advanced Member wave of light Posted November 26, 2012 Advanced Member Report Share Posted November 26, 2012 Looking good so far. Quote Link to comment Share on other sites More sharing options...
Advanced Member michalis Posted November 26, 2012 Advanced Member Report Share Posted November 26, 2012 My dragons always look like dogies. An alter ego of my dog. LOL Why don't you try some grab tool in tweak room? Stretching the wings a little. (save first LOL) Quote Link to comment Share on other sites More sharing options...
Contributor Tony Nemo Posted November 26, 2012 Contributor Report Share Posted November 26, 2012 The "doggy look" comes from the expectant pose (elevated head). Lower the head and tilt it slightly upward to obtain a more 'threatening' pose. Quote Link to comment Share on other sites More sharing options...
Advanced Member michalis Posted November 29, 2012 Advanced Member Report Share Posted November 29, 2012 It's also the back legs. It's the pose. If you gonna rig it, there will be no problem. Quote Link to comment Share on other sites More sharing options...
Advanced Member Garagarape Posted November 29, 2012 Author Advanced Member Report Share Posted November 29, 2012 Yes, the pose is probably a part of the problem. I want to rig it in the end, after I get descent textures for it. I'm a bit tired of this dragon though. Trying to relax by drawing: 1 Quote Link to comment Share on other sites More sharing options...
Advanced Member michalis Posted November 29, 2012 Advanced Member Report Share Posted November 29, 2012 You're a talented artist, my friend Something for you here A great american artist of the 20th century. Probably the best in watercolor medium (after Albrecht Dürer) Quote Link to comment Share on other sites More sharing options...
Contributor Tony Nemo Posted November 29, 2012 Contributor Report Share Posted November 29, 2012 He worked in egg tempera! A technique that requires great patience but yields results unattainable by any other medium. Quote Link to comment Share on other sites More sharing options...
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