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Question about voxels and performance


dimitribastos
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Hi there, I just bought 3D Coat through Steam these days and I'm loving the software. I'm a ZBrush user and I'm fairly impressed with all features that 3D Coat has to offer.

But I have a question regarding performance, while I'm playing around with voxels. When I increase the resolution to 4X it's a little difficult to use the move tool to deform the mesh, while some other bruses appears to work ok (so far).
Even at 16x on surface mode (just a bit) isn't so slow as 4x on voxel mode.

I'm using the 3D Coat 64 bit Direct X version.

My rig:
i7 3.8ghz
16gb ddr3
hd 7970 OC


Also, when I increase the density through VoxTree, the mesh changes its scale. How does it interfere in textures and maps when exporting to other softwares?

Thanks!

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voxel is good for Boolean blocking operations

 

try not to surpass 1M by layer

Thanks for your reply. So, 1M by layer... so how do I keep working with details, only changing to Surface mode? But then, when I increase or decrease intensity the mesh changes its scale. What would be the best workflow for this?

 

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how do I keep working with details ?

changing to Surface mode or Live Clay mode -Sculptris equivalent-

 

when I increase or decrease intensity the mesh changes its scale.

Any pics will help to understand :D

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file.png

 

When I decrease density (I think that it's the correct way to add more fine detail, right?) the mesh changes size, like this:

 

file2.png

 

So, if I have more than one layers with meshes, their sizes will be different based on surface's density?
How can I handle this? uniforming all meshes' density?

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i see, never used this option

 

attachicon.gifres+.jpg

attachicon.gifResample.jpg

 

or pressing space bar, in the lower left corner: same options

attachicon.gifquick.jpg

 

 

You're right concerning Voxels, but on the Surface mode there is no Res + option, only Resample. You mentioned the live clay, I'm reading about and it allows me to add details on the go. Maybe is this the correct way? :)

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