Jump to content
3DCoat Forums

Snapping to Preview UV Grid?


Teriander
 Share

Recommended Posts

  • Member

I can not figure out how to snap to the UV preview grid in UV mode.  I'm trying to follow an online video to setup LIghtmapping in Unreal 4, but using 3D Coat instead of Maya for the UV Mapping.  He indicates the importance of making sure your UVs start and stop based off a correct grid alignment, but I can not figure out how this is done for 3D Coat.  Here is a link of where he uses this method in Maya's UV and the second he discusses this - https://youtu.be/-sJsR0y7R8U?t=8m1s 

 

Any suggestions on how this is done in 3D Coat?

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share

×
×
  • Create New...