Reputable Contributor digman Posted November 28, 2010 Reputable Contributor Report Share Posted November 28, 2010 EDIT: May 6, 2013Most of my work are just doodles some closer to being finished than others...---------------------------------------------------------------------------------------------------------------------Making one post for all voxel work, doodles and mindless wonderings of my pen tablet.Art is 10% trying to be inspired and 90% working your tail off... This "voxel start" right now is just a mixed of trying different ways of sculpting, which I have read here on the forum... michalis, thanks for the inspiration of your work.He has enough beginnings of character to make it worth working on him more...voxel/polycout appox 2 million. 1 Quote Link to comment Share on other sites More sharing options...
Reputable Contributor digman Posted November 28, 2010 Author Reputable Contributor Report Share Posted November 28, 2010 I'm also working on this voxel princess concept though I need to finish the wire crimpers first... Quote Link to comment Share on other sites More sharing options...
Contributor Greg Posted November 28, 2010 Contributor Report Share Posted November 28, 2010 Making one post for all voxel work, doodles and mindless wonderings of my pen tablet. Art is 10% trying to be inspired and 90% working your tail off... This "voxel start" right now is just a mixed of trying different ways of sculpting, which I have read here on the forum... michalis, thanks for the inspiration of your work. He has enough beginnings of character to make it worth working on him more... voxel/polycout appox 2 million. Lots of character in this sculpt. Liking it a lot so far. Greg Quote Link to comment Share on other sites More sharing options...
Reputable Contributor digman Posted November 29, 2010 Author Reputable Contributor Report Share Posted November 29, 2010 I hope to do a displacement tutorial in html format soon as some are having problems with their displacement maps which is no fun at all. Here is a displacement map I made this evening. Auto-retopo and then a quick manual uv map. Obj model is 5820 polygons Use the bake-texture feature under the retopo menu in the retopo room to bake the displacement map without going to the paint room. Rendered in Carrara Subdivision 4, Amplitude 8 Now the tutorial might not solve all problems as we have 3 OS systems that 3DCoat is written for, plus different rendering software have their own way of setting up and rendering the maps. There are a few video tutorials floating around but I thought a html format one would be good to have too... Quote Link to comment Share on other sites More sharing options...
Advanced Member Garagarape Posted November 29, 2010 Advanced Member Report Share Posted November 29, 2010 Cool style! It really looks like clay. Also remembers me a bit of Dalshim Quote Link to comment Share on other sites More sharing options...
Member Balaenanun Posted November 29, 2010 Member Report Share Posted November 29, 2010 Art is 10% trying to be inspired and 90% working your tail off... So true! Nice characters Ok I'm going back to trying to be inspired ^^ Later! Quote Link to comment Share on other sites More sharing options...
Reputable Contributor digman Posted November 30, 2010 Author Reputable Contributor Report Share Posted November 30, 2010 My brain has been more in a concept mood than producing any finished work, Here is another early concept brewing on the stove. Not sure yet if he will have legs or keep the stinger. Some rough post work for one idea of what the creature could be in the end... Quote Link to comment Share on other sites More sharing options...
Reputable Contributor digman Posted December 3, 2010 Author Reputable Contributor Report Share Posted December 3, 2010 I did some overall work on the model. I have not used a reference so I better start now before I get too far along. Concept drawing is an 25 minute overpaint to give me a few ideas for texturing... Quote Link to comment Share on other sites More sharing options...
Advanced Member michalis Posted December 3, 2010 Advanced Member Report Share Posted December 3, 2010 The dragon wow, Quote Link to comment Share on other sites More sharing options...
Reputable Contributor digman Posted December 22, 2010 Author Reputable Contributor Report Share Posted December 22, 2010 I've been off learning some software, so today, So I said, ok enough of that and threw a render together for a fun and relaxing time... Carrara for rendering. Model is still a wip. 4 bones to pose the model Hdr and 3 lights for color "low intensity" (fill,key and rim) Some DOF No SSS as I did'nt want to wait.............. for it to finish. Post work in Gimp... Quote Link to comment Share on other sites More sharing options...
Advanced Member michalis Posted December 22, 2010 Advanced Member Report Share Posted December 22, 2010 It looks real! interesting texture. But why did you use bones for this? Quote Link to comment Share on other sites More sharing options...
Reputable Contributor digman Posted December 22, 2010 Author Reputable Contributor Report Share Posted December 22, 2010 He is modeled "stiff as a soldier". I use the bones to tilt the head to his left with a download shift for a better render... Quote Link to comment Share on other sites More sharing options...
Reputable Contributor digman Posted December 24, 2010 Author Reputable Contributor Report Share Posted December 24, 2010 Here's some new and old very rough concepts to work on and finish in the coming year. My new year's resolution this year, Start Less,Finish more... I hope. These 3 would be useful asymmetrical sculpting practice. Happy New Year everyone... Quote Link to comment Share on other sites More sharing options...
Reputable Contributor digman Posted December 29, 2010 Author Reputable Contributor Report Share Posted December 29, 2010 One last concept before my New Year's resolution kicks in and I have to post more finished work... I call these cudabouts (cow chewing the cud) Cartoon character early concept Everything done so far is under one million voxels I could use the curve tool but I tend to be rough so the paste tool lets me slap and throw voxel material with abandonment... Quote Link to comment Share on other sites More sharing options...
Advanced Member Garagarape Posted December 29, 2010 Advanced Member Report Share Posted December 29, 2010 Funny sky divers. Love it! Quote Link to comment Share on other sites More sharing options...
Reputable Contributor digman Posted January 20, 2011 Author Reputable Contributor Report Share Posted January 20, 2011 Another Wip start on the way to add to my long list of unfinished work... 3DCoat render except a little post work to give the eyes some life. Quote Link to comment Share on other sites More sharing options...
Reputable Contributor digman Posted January 24, 2011 Author Reputable Contributor Report Share Posted January 24, 2011 Well, I'm going to start a backwards trend and finish my wip works. This old man wip will be the first. I hope to keep my new year's resolution and finish all those darn wips I started... Quote Link to comment Share on other sites More sharing options...
Reputable Contributor digman Posted January 27, 2011 Author Reputable Contributor Report Share Posted January 27, 2011 an idea for the old man character. 3DCoat render with a quick overpaint in Twistedbrush. Skin tone not realistic and no wrinkles yet in the sculpt... Old spaceman Quote Link to comment Share on other sites More sharing options...
Reputable Contributor digman Posted February 4, 2011 Author Reputable Contributor Report Share Posted February 4, 2011 Working on the skin of the old man plus still removing some symmetrical skin details. Quote Link to comment Share on other sites More sharing options...
Advanced Member L'Ancien Regime Posted July 13, 2012 Advanced Member Report Share Posted July 13, 2012 Wow digman what did you do on that painted savage one to get those oily smeary textures? Was that finishing done in PS or something? It almost looks like Corel Painter oils. Quote Link to comment Share on other sites More sharing options...
Reputable Contributor digman Posted July 25, 2012 Author Reputable Contributor Report Share Posted July 25, 2012 I think I found the boss bug that has been running around inside 3DCoat all these years!!! I love doodling and and using polypaint to come up with a character. The new brush engine is so smooth that it's just downright fun. Quote Link to comment Share on other sites More sharing options...
Advanced Member Garagarape Posted July 26, 2012 Advanced Member Report Share Posted July 26, 2012 Ha ha! I love his A-team guy looks Quote Link to comment Share on other sites More sharing options...
Reputable Contributor digman Posted July 28, 2012 Author Reputable Contributor Report Share Posted July 28, 2012 Thanks for the commenting... This is another doodle start. Using no symmetry on this one... Quote Link to comment Share on other sites More sharing options...
Contributor Tony Nemo Posted July 28, 2012 Contributor Report Share Posted July 28, 2012 He resembles a sinner on a medieval church. Nice work! Quote Link to comment Share on other sites More sharing options...
Advanced Member L'Ancien Regime Posted July 28, 2012 Advanced Member Report Share Posted July 28, 2012 Digman should build an entire cathedral in 3d Coat and decorate it with sculptures like this. It could be The Church Of The Brutal Covenant. Quote Link to comment Share on other sites More sharing options...
Reputable Contributor digman Posted August 2, 2012 Author Reputable Contributor Report Share Posted August 2, 2012 This started has a Shadermap2 displacement base on an image. I brought the displacement map into MV mode and saved out a true high polygon version of the displacement map. Imported into surface mode as a 9 million surface mode object with textures converted to vertex colors and now reworking the image, changing facial features ,body features and details to my own favour, Plus started on the wall details too... You have to fix things as a displacement map base on an image will have the shadow areas indented and the light areas extruded... So you got some clean up and fixing to do as you work pulling, pushing and building areas up that need it... Rendered in 3DCoat with a little lighting postwork in TB... Quote Link to comment Share on other sites More sharing options...
Advanced Member pixo Posted August 2, 2012 Advanced Member Report Share Posted August 2, 2012 Good modeling and rendering , my only critic go to the beard. Quote Link to comment Share on other sites More sharing options...
Reputable Contributor digman Posted August 2, 2012 Author Reputable Contributor Report Share Posted August 2, 2012 Thanks, pixo... Well, the base model was already there from the displacement map (from an image) exported out as real polygons in MV mode. so I can't take credit for the base model but did have to fix up the displacement map in a paint program to give me a good base to start on. I am doing my own favour of sculpting details on the base model, as it had a lot of worn features... My goal is to add detail but keep the old look... Worked on the beard as it was just a mass of worms before, Looks better but still needs work and lots more work to do over the entire model... Quote Link to comment Share on other sites More sharing options...
Reputable Contributor digman Posted August 5, 2012 Author Reputable Contributor Report Share Posted August 5, 2012 just another doodle... 1 Quote Link to comment Share on other sites More sharing options...
Advanced Member chris_solo Posted August 5, 2012 Advanced Member Report Share Posted August 5, 2012 great work digman! ++Chris Quote Link to comment Share on other sites More sharing options...
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